Suggestion: Fix For Moa Morph
Would be ok, atm its either tottal win or tottal loss, target either runs away or your team focus it down. Too strong 1on1 too useless in massive pvp. It indeed needs a chance.
How about it could be broken with stunbreak, like basilisk venom (a thief elite stun that actually lasts 1.5 sec instead of moas 10)?
Moa + being able to run away = Moa fail, mesmer wasted his elite.. (still makes sure you cant do anything for the coming 10 seconds, which is insane)
Moa + being immobilised or stunned by some1 = say bye bye to your life
they need to revamp the spell
epic-timeraider.weebly.com
In my opinion, they just need to totally remove that skill and give mesmers something other, like an Elite signet or an Elite Phantasm buff.
10 seconds cc has no place in this game in any form.
I would go for the stunbreaker breaking it.
Very simple, and it gives people more reason to use their stiunbreaker aside thiefs and warriors.
And no: I don’t generalise much. Not in general.
In my opinion, they just need to totally remove that skill and give mesmers something other, like an Elite signet or an Elite Phantasm buff.
10 seconds cc has no place in this game in any form.
I mostly agree with this, just for the record.
But IF it stays, breaking it with a stunbreaker would be only normal.
meh feel free, to nerf the weakest of the mesmer elites, useless to use it anyway, time warp is in 99% of situations better anyway
Don’t tell everyone this but if you get Moa’d, just run away. Moa is fine. Most Mesmers don’t even use Moa anymore as Time Warp is usually better.
Angry Intent [AI] | Yak’s Bend |
Don’t tell everyone this but if you get Moa’d, just run away. Moa is fine. Most Mesmers don’t even use Moa anymore as Time Warp is usually better.
if you run, you are effectively taken out of the fight.
This leaves your team with 1 person less in that particular fight, or the mesmer can just capture…
And any mesmer claiming he can’t chase down a running MOA if he would want to… well, he can’t be really good.
If the mesmer decides on killing you, than running won’t get you far.
10 seconds is a long time in this game, many things can happen.
In my opinion, they just need to totally remove that skill and give mesmers something other, like an Elite signet or an Elite Phantasm buff.
10 seconds cc has no place in this game in any form.
I mostly agree with this, just for the record.
But IF it stays, breaking it with a stunbreaker would be only normal.
But then it wouldn’t be a form, because forms remove the rest of your skills, so having a stunbreaker would be worthless anyway. But if it can just be stunbroken, then it’s cooldown would need to be modified accordingly.
However, i agree, change the moa morph into a form that the mesmer can transform into. many people on the Guild wars 2 guru forums agreed that they would have much preferred a form that they could turn into than a 10 second hard cc.
How about it could be broken with stunbreak, like basilisk venom (a thief elite stun that actually lasts 1.5 sec instead of moas 10)?
difference is basilisk venom has a 45s cooldown, and can be brought even lower with traits, and can be applied on everyone nearby with traits, and can have a myriad of other effects with traits.
basilisk venom works on a whole different level from moa morph. being stun-breakable is the balance to “party-wide 3s petrification with a 30 second CD”.
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and as for the original suggestion, can’t say i think it needs any balancing, but then again, i haven’t done much PvPing since launch.
Mesmer’s already have a couple of forms that they can turn into. These abilities never actually get placed on the elite bar for obvious purposes as they are terrible.
Angry Intent [AI] | Yak’s Bend |
I’m ok with the stunbreaker proposal since it wouldn’t influence PvE I guess.
Xavi: what forms? mesmers can’t transform into anything. those are racial abilities, and i’m not talking about those, im talking about a MESMER ability to transform into something. An ability that mesmers can use in sPVP.
Seriously, 10 sec moa morph with no way of cancelling the effect is too much.
It doesn’t matter if you’re one of the top skilled players, in moa morphed condition, it’s enough to get your guardian/warrior-ish hp down to 20-10% in 8 secs in a 1 v 1 between evenly geared players. In WvWvW, every second counts. I suggest ANet needs to nerf it and drop the duration to 6-7 secs or let the affected player use a skill to break/lower the duration of the effect.
There’s the dodge roll and pulling skills to counter the barriers (sanctuary, line of warding, etc), tons of skills to break out of a stun/knockdown, remove debuffs etc.
Every crowd-control skill should have a corresponding skill or action to counter it to make it fair for both the caster and the targeted player.
Chris.7653’s suggestion is pretty nice too. Adding a damage threshold (like when a player’s health reaches 30% or so) breaks you out of the morphed state, giving you chance to heal up, escape or attack the opponent.
(edited by bahamut.3204)
Then there should be damage threshold to break stealth, because this is my only skill to deal with another mesmer or thief.
I know this skill is a cast-or-die skill,which is quite unbalance, but a single target breakable stun is too weak for elite skill.
How about get rid of the moa and have the replacement ability be that you create a phantasm that mimics the targetted enemy?
Phantasm mimics.
Warriors become melee aoe phantasms.
Guardians become melee heals/shielding phantasms.
Rangers become archer phantasms.
Thieves spawn the down skill assassin phantasm.
Engineers become flamethrower wielding phantasms.
Necromancers create necro phantasms that create phantom pets (there are illusions in game that do this already in story quests, kill the master the pet dies) the pet is unshatterable.
Mesmers create phantasms that use chaos storm and chaos bolt.
Elementals use rain of fire and fireball.
NPCs are built using base classes and that information should be easily grabable for purposes of this skill.
These phantasms could even be unshatterable themselves, not take up one of the 3 illusion slots, and last 30 seconds like any other summon skill.
Thoughts?
How about get rid of the moa and have the replacement ability be that you create a phantasm that mimics the targetted enemy?
Phantasm mimics.
Warriors become melee aoe phantasms.
Guardians become melee heals/shielding phantasms.
Rangers become archer phantasms.
Thieves spawn the down skill assassin phantasm.
Engineers become flamethrower wielding phantasms.
Necromancers create necro phantasms that create phantom pets (there are illusions in game that do this already in story quests, kill the master the pet dies) the pet is unshatterable.
Mesmers create phantasms that use chaos storm and chaos bolt.
Elementals use rain of fire and fireball.NPCs are built using base classes and that information should be easily grabable for purposes of this skill.
These phantasms could even be unshatterable themselves, not take up one of the 3 illusion slots, and last 30 seconds like any other summon skill.
Thoughts?
I like that idea, moa morph in the big picture is useless anyway, where this could be a very nice replacement
Moa is pretty useless in wvw anyway- the cooldown makes it a waste of a skill slot, it doesn’t root the target so they can run away back to their mates- in fact it’s only use is in 1v1 situations (I can see it’s use in spvp but there are better elites to be using).
Moa is fine. It’s already pointless in PvE and WvW.
It only kills when in tPVP/sPVP you become the target and enemies all gank you at once. Otherwise, you turn around and run (use the sprint skill to run), and get out of trouble. Mesmer can’t chase well, and need a large lead time to setup their bursts. With a 3min cooldown, you only have to survive 10sec and you’ll probably never see it again in the combat.
The times I’ve been Moa’ed, I survived nearly 75% time, and I’m a Mesmer (light armor class).
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War
yeah as victory said moa is useless in like 99% of situations, in a 5v5 you can either moa morph one person making it 5v4 in your favor for 10 seconds or you can cast a timewarp, and make your whole team deal about double the damage effectively making it 10v5… i know what i would pick (and does pick every time)
I really don’t see Moa Morph as that much of an Issue, as someone stated previously Mesmer’s Moa Morph and the afflicted runs away. Now they also said that it is a waste of a elite skill, I disagree. If the Morph made my opponent run away when I was low health it allows me to heal up and possible get two heals off before you can down me, allowing me to stay in a fight.
If someone is Morphed and stays to take the punishment that is not the skills fault that is the fault of the player not running away.
I also heard people say that a 10 second CC is broken especially when they get CC’ed and then they are burst down and die by 3 to 4 people. News flash most professions are burst down by 3 or 4 people regardless of CC. Blaming the Morph for something that was going to happen anyhow is absurd.
Also it is a CC yes but it is a CC that allows you to have full control of your character, meanign you can live through that CC.
Basilisk Venom, no control; C&D Backstab thieves only need 3 seconds to drop you at that point if the build is right.
Bullcharge, no control; again 3 seconds and your dead
there are many CC’s in the game that remove all control form your character, yes you can port out of it or spend a skill to break it, this is true; but with Moa morph there is no breaking it other than time, and you have full control of your character.
I have died in due part to moa morph 3 times out of the countless times I been morphed the sprint option makes running extremely easy to get away, just like the CC breakers and ports make it extremely easy to get away.
As far as the usefulness of the Elite skill it does exactly what it is supposed to do, save the Mesmer, or allow a group to remove a bunker build from a point with less resistance. It last for 10 seconds because it is an elite, if it were a normal skill I would say 10 seconds is too long but in this case the ability to keep control of your character and have the chance of living through the CC in a 1v1 fight maybe more, this skill works just fine.
Also note you can dodge Moa Morph, you can block moa morph also it has a range on it, and has a long cast time, I have LoS the spell before I have Ranged the spell before.
(edited by Kaimick.5109)
Should change the skill so that it transforms both the mesmer and their target into a moa, then it becomes more of a strategic team skill rather than a 1v1 insta win button.
Should change the skill so that it transforms both the mesmer and their target into a moa, then it becomes more of a strategic team skill rather than a 1v1 insta win button.
How is a Moa morph a 1 button insta win skill? that comment makes me think that you have never actually played with the skill. Secondly why would it morph the Mesmer?
remove this useless crap and give me some kind of long lasting/high damage aoe spell without a 2 century recharge time