Suggestion: Get rid of Dhuumfire
I’m not sure why you’d expect a trait in the Power/Condition Duration trait line to add survivability or crowd control counters. If you want healing or toughness boost traits, perhaps you should look into the Toughness or Vitality trait lines?
I’m not sure why you’d expect a trait in the Power/Condition Duration trait line to add survivability or crowd control counters. If you want healing or toughness boost traits, perhaps you should look into the Toughness or Vitality trait lines?
Those lines are already packed but there are complaints Dhuumfire makes hybrid and fear builds too powerful while Necromancer survivability for focused fire is still pretty bad given the lack of mobility and damage avoidance skills. Necomancers cannot escape a fight so, if putting a condition that requires a lot of precision in a power trait line is okay, why not replace it with something to make it tankier instead of doing more damage but not addressing the easy prey problem?