Suggestion: Get rid of Dhuumfire

Suggestion: Get rid of Dhuumfire

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Posted by: Anchoku.8142

Anchoku.8142

After playing around with it, I found Dhuumfire only benefits glassy builds by increasing dps, not by improving a Necromancer’s ability to survive sustained damage and mobility control.

Dhuumfire seems designed to replace Close to Death if a player is willing to devote enough trait or equipment toward precision. This does nothing to improve survivability but encourages players to run glassy builds, until they find out those builds are still as glassy as they ever were.

Please replace Dhuumfire with a healing or toughness boost trait.

Suggestion: Get rid of Dhuumfire

in Suggestions

Posted by: darkace.8925

darkace.8925

I’m not sure why you’d expect a trait in the Power/Condition Duration trait line to add survivability or crowd control counters. If you want healing or toughness boost traits, perhaps you should look into the Toughness or Vitality trait lines?

Suggestion: Get rid of Dhuumfire

in Suggestions

Posted by: Anchoku.8142

Anchoku.8142

I’m not sure why you’d expect a trait in the Power/Condition Duration trait line to add survivability or crowd control counters. If you want healing or toughness boost traits, perhaps you should look into the Toughness or Vitality trait lines?

Those lines are already packed but there are complaints Dhuumfire makes hybrid and fear builds too powerful while Necromancer survivability for focused fire is still pretty bad given the lack of mobility and damage avoidance skills. Necomancers cannot escape a fight so, if putting a condition that requires a lot of precision in a power trait line is okay, why not replace it with something to make it tankier instead of doing more damage but not addressing the easy prey problem?