[Suggestion] Level 80 more primary skills
This has been brought to the table before, in other threads about more weapon skills. Now I don’t have a problem with it but you have to realize that is a lot of programming, Balancing, work, time to try and re work every skill related to a weapon and make it work. A lot of times people forget how hard that can actually be, assuming since they can think of it it is just as easy to put it in.
Now I am not saying that is how you think, I am not saying your not taking this into consideration, I am not even saying that I disagree with this post. Just saying that people when making new threads should probably search the forums for related or identical threads and comment on them, as the rules of the forums strongly suggest this. You can make 50 identical threads with little impact or have 1 thread with 300 comments make a large impact.
Hope this is informative and helps
If they ever add more weapon skills, chances are it’ll be in the form of new weapons and/or adding existing weapons to professions that can’t use them.
Now I don’t have a problem with it but you have to realize that is a lot of programming, Balancing, work, time to try and re work every skill related to a weapon and make it work.
They’ve said in an interview pre-release they got tools to easily create / edit skills. Not only that, but they also got the code for selecting and slotting skills (i.e. Utility).
The main issues with it would be:
- Balancing so all skills are viable
- Giving enough variety to the skills, but also ensuring skills keep in with the theme of the weapon.
These would be the two biggest challenges.
However, I am with the OP in that I’d like more skill customisation, whether it be being able to swap skills, or customise skills by adding small, additional effects.
Time is a river.
The door is ajar.
Now I don’t have a problem with it but you have to realize that is a lot of programming, Balancing, work, time to try and re work every skill related to a weapon and make it work.
They’ve said in an interview pre-release they got tools to easily create / edit skills. Not only that, but they also got the code for selecting and slotting skills (i.e. Utility).
The main issues with it would be:
- Balancing so all skills are viable
- Giving enough variety to the skills, but also ensuring skills keep in with the theme of the weapon.
These would be the two biggest challenges.
However, I am with the OP in that I’d like more skill customisation, whether it be being able to swap skills, or customise skills by adding small, additional effects.
I just said the same thing as you. So why try and correct it.
- Balancing so all skills are viable
These are forms of Programming, Balancing, work, and time.
???I am rather confused that you had to quote me out to say the same thing and suggest what I said was wrong. I mean I could be wrong in assuming tat is what your intent was, and if I am I apologize but that is how I see it.
These are forms of Programming, Balancing, work, and time.
???I am rather confused that you had to quote me out to say the same thing and suggest what I said was wrong. I mean I could be wrong in assuming tat is what your intent was, and if I am I apologize but that is how I see it.
Na, just correcting on the Programming part (since the code wouldn’t need to be created).
As for the rest, I agree with you (this wouldn’t be something I’d want to see implemented until they’ve balanced our present skills), but I also agree with the OP that more skill customisation is needed for weapons.
Time is a river.
The door is ajar.