Suggestion: Leveraging SAB

Suggestion: Leveraging SAB

in Suggestions

Posted by: Destai.9603

Destai.9603

First, I found SAB to be one of the best updates of the game, next to the Flame and Frost dungeon.

As Living Story rolls, we’re left with either missed dungeons/events or being forced through fractals to experience those events. There’s quite a few players that don’t want to do Fractals, but want to be able to experience the content. This is where Super Adventure Box comes in – it could be configured to allow players to simulate those activites. Essentially, it can become a dungeon generator. There could be several modes:

Simulation Mode: Experience new SAB content as traditionally seen before

Research Mode: Experience all dungeons and previous living story content

Creative Mode: Give players the chance to create their own dungeons and content and share with others in the SAB module.

Suggestion: Leveraging SAB

in Suggestions

Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

Developing a “dungeon generator” would take several years of development since it is not built to be used by players. We will never see something like this on GW2, ever.

Your idea would not really work in the game.

Suggestion: Leveraging SAB

in Suggestions

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The OP’s idea is really less about SAB and more about being able to participate in short-term content (as opposed to repeating content, e.g. SAB, Wintersday, etc.).

If ANet wants to do this, all they need to do is add an NPC that people could speak to. “Do you want to relive the events of the Molten Alliance’s attempt to take Ascalon by storm?”

As noted above, I agree that the so-called creative mode is a feature that fits an entirely different type of MMO. GW2 is “amusement park” style: the rides are already setup and we choose which ones we want to try out. The “sandbox” style game offers the opportunity for players to manipulate the environment in a way that others can also experience it.

John Smith: “you should kill monsters, because killing monsters is awesome.”