(edited by MC Mjolnir.1973)
[Suggestion] Making explorables more dynamic
While I have not yet had the experience of trying the explorable mode of a dungeon, I feel that the image of what M C expected is similar to what I was. I would have the same “disappointment” (seems like too strong a word for a game I love so much) if the content seemed predictable. What is being requested seems doable, though that is as an outsider looking in.
Well said, M C… well said.
I have personally run CoF over 30 times and no group has run anything but magg. I agree this would make it much more fun. However in reality I don’t see this big a change happening anytime in the near future. It would require a huge overhaul of all current dungeons. Only thing I see happening like this would be when new dungeons start coming out. Anet has done a decent job at stopping the normal min maxing of both stats and how you spend your time in this game however on this account, I don’t know why they didn’t see this coming. In the case of CoF I find the story mode much more challenging and fun than the exp mode. Yet because it is story mode a fair amount of people never do it because it holds little to no reward whatsoever.
Oh no, I don’t think this would be a solution for existing dungeons without a complete rework. This post was intended to influence later development to avoid a repeat of the current situation.