Suggestion: NPC Respawn Rates in Orr

Suggestion: NPC Respawn Rates in Orr

in Suggestions

Posted by: Spacefish.4623

Spacefish.4623

This is a suggestion regarding the respawn time on basically all of the NPC enemies in the Orr zones (Straits, Malchor’s and especially Cursed Shore).

TURN THEM DOWN.

Suggestion: NPC Respawn Rates in Orr

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Whats wrong with them? Imho Orr isn’t hard enough place to be level 80.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Suggestion: NPC Respawn Rates in Orr

in Suggestions

Posted by: ProxiiG.5830

ProxiiG.5830

Well i would say that it is not only in orr, but it gets more visible there since the shear amount of enemys around. Overall respawn timers seems to be quite 2fast in some places.

Suggestion: NPC Respawn Rates in Orr

in Suggestions

Posted by: jazzllanna.1278

jazzllanna.1278

Agreed! I just posted this as well

Suggestion: NPC Respawn Rates in Orr

in Suggestions

Posted by: Rin of Rivvinda.4971

Rin of Rivvinda.4971

Or atleast adjust them to the ammount of players that are arround. Today we tried to make our way to a skill point throught at least 4 veterans by the time we got to the 4th we still had to clear a lot of normal risen after that however the veterans we just killed were already back within 3 min or so. This is just to fast to move through them. At these times i really long back to GW1 where monsters that you killed just stayed dead and there was no respawn at all. (then again that was a whole different type of guildwars ofcourse) but yea, at least give a team the time to get though.

Vin Lady Venture, of The Rising Falcons [RiFa]
member of the Fissure of Woe (FoW) community