and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
We have heard that we will at some point get new weapons and skill. I would like to suggest the blowgun as a potential weapon for the thief.
-Weapon that would fit the class theme
-Everyone loves blowguns (Remember using a straw & paper spitballs as a child?)
-Teemo ^ _ ^ “Never underestimate the power of the Scout’s code.”
I generally despise of the thief, but regardless of my opinion on that profession (because that’s not what we’re talking about here), I do agree that they need another weapon at least.
Currently Thieves have 6 Weapons.
Land Weapons
Short Bow, Sword, Pistol, Dagger,
Water Weapons
Harpoon Gun, Spear
They could us a new weapon. But there’s no need to make up a new one in this case. There’s still lots of weapons thieves could use that they don’t, like maces for clubbing, offhand swords, axes used as throwing weapons…
But I think the weapon they need the most is a rifle, as a single-target long range weapon with slower activation skills that doesn’t work very well in close quarters.
Something like a toned down version of the Scout skills from Snow Mayhem.
Something a thief can use from the walls of a WvW tower to take out key targets by sniping them, instead being force to just spam shortbow #2 or get closer and risk being pulled down, or even worse, having to go down there amongst the zergers with melee weapons.
My suggestion is for a new weapon since they promised new weapons and skills
I would love to gain access to another weapon in general, however I would prefer to have a completely new weapon so we can generate new build and specs to play with. I agree the Rifle would be a long range option, however IMO it doesn’t fit the flavor of the thief.
A blowgun could enable a med-long range weapon which could be the WvW weapon needed for defending structures.
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