[Suggestion] Now dungeon rewards scale, award 1 free armor repair upon completion of dungeon
in Suggestions
Posted by: Rawrsome.1924
in Suggestions
Posted by: Rawrsome.1924
as the title says…
Dungeon rewards now scale down as you repeat them, which i understand as i did seem to be making a little bit too much money before by repeating dungeons, the problem being that after 4-5 runs the money reward goes down to 2s. if you die once in the dungeon, the gold reward wont even cover your repair bill. why not make it so you get 1 free repair upon successful completion of the dungeon to alleviate this?
i realise you could get the money for your repair bill from selling the drops you get, but what if you are salvaging your drops for crafting materials?
in Suggestions
Posted by: Rawrsome.1924
anyone /agree or /disagree?
in Suggestions
Posted by: Paladin.5268
From what you are describing, this is simply dungeon farming. Anet has stated they did not intent for players to do this over and over, 1 path for example in order to earn a large amount of coin / dungeon tokens, hence the recent changes to 2x per hour of the same story path.
That said, take some time, learn each path and do them 1x per day, and you will optimize your reward potential. Repair costs can usually be covered by items that dropped which you can vendor / sell. If you know the dungeon well, your group should not be dying all the time as everyone helps in getting downed players back on their feet before death sets in.
The key point to remember here, dungeons were met as optional, as the tokens you get are for dungeon armor skins, or as tokens needed towards a legendary weapon. Having some control over how quickly players obtain these things is up to Anet and feels quite reasonable.
in Suggestions
Posted by: Rawrsome.1924
yes i am not farming the dungeons for the money reward, i am farming it for the dungeon tokens, im obviously going to do that by picking the faster paths. i agree the money rewards should be scaled if doing it this way as simply put i was earning too much money as a side effect of farming tokens.
im simply saying that if you do die, and even in good teams you can get unlucky wipes, the 1-2s you get as a reward wont even pay for your repair bill.
a free repair at the end will remedy this without increasing the rewards.
does that make sense?
ty for your feedback
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.