[Suggestion] Reveled Mechanic

[Suggestion] Reveled Mechanic

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Posted by: Volrath.1473

Volrath.1473

Hi, as er all know the reveal mechanic will now trigger not only wen a thief attacks from stealth but every time stealth wares off by itself as well.

Imo this is a very drastic change to the mechanic and will have a big impact in all aspects of the game.

Since the company policy is to change and tweak stuff little by little this reveled changes sounded to me to be a bit rough.

My suggestion is to have different reveled timers for different situations.
- Thief attacks from stealth, 3sec reveled as it is atm
- Stealth wares off by itself without any action being made to brake it 1,5 or 2 sec reveled.

I believe it is more than enough time to spot and react to the thief’s presence, 3 sec it’s just to much for a profession that highly depends on stealth, both offensively and defensively.

By adding mobility to compensate is a double nerf to thieves since allot more initiative will be spent to use these evading abilities wile waiting for reveled to ware off and hope to still have enough of it to get into stealth…

Please think very carefully about what you are putting into the next patch for this profession. Test it, tend test it again and then test some more, if it is not perfect, don’t push in.

[Suggestion] Reveled Mechanic

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Posted by: Rizzy.8293

Rizzy.8293

Why would they make reveal be applied when stealth wears off :|

[Suggestion] Reveled Mechanic

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Posted by: Jrunyon.3012

Jrunyon.3012

As a thief player, I think it’s time for the gimmicky troll stealth builds to come to an end. There are other build you can make use of that don’t involve stealth so heavily.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

[Suggestion] Reveled Mechanic

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Posted by: Volrath.1473

Volrath.1473

I play a thief as well since beta.
I have played around with all weapon sets and specs I have no problem with change and adaptation, I’m just worried that with these change and the mobility/evasiveness that we are suppose to get to compensate for this will penelizes thieves due to initiative cost to stay alive and by so not having enough initiative to CnD due to the high initiative cost of it.

Now that there is a “cooldown” on it making it impossible to “spam” it’s initiative cost should be diminished since it was high just to avoid spamming.