Suggestion: Scale respawn rates based on player numbers.

Suggestion: Scale respawn rates based on player numbers.

in Suggestions

Posted by: mattastrophic.8201

mattastrophic.8201

As I have been approaching Orr, I realized a problem which is preventing progress. The respawn rates on Orr itself in the Straits of Devastation and in Malchor’s Leap are proving to be just too rapid for me to be able to make progress.

For example, in the Theater of Delight area of Malchor’s Leap, there is a small fort to the northwest, and I discovered that I just could not kill the undead fast enough to make any progress, as their respawn rate was very rapid. In particular, after I would, after an extended fight, finish off a Veteran, a new one would respawn in a matter of seconds.

After noticing this, and how it was simply impossible for me to make any progress in the Theater of Delight, I slipped through enemy lines and gave the Cathedral of Eternal Radiance a try. Once again, the respawn rate proved to be so rapid that I was constantly fighting multiple undead, to the point where it was impossible for me to make any progress in that area, either.

These respawn rate troubles are not confined to Orr, though the problem is quite obvious in Orr. For example, I have been going through the game with a friend, and the two of us are running into the same issue with the Dredge of the Shiverpeaks. They just respawn so quickly that the two of us have a very difficult time making progress. Even if we manage to kill them very quickly, there are so many of them that we spend all our time mowing through Dredge after respawning Dredge.

So, I’d like to suggest scaling the respawn rates of the hostile creatures in an area based on the number of players in the area. This way, progress can occur without requiring a mob of players to do it.

Thank you for reading,
-Matt

Suggestion: Scale respawn rates based on player numbers.

in Suggestions

Posted by: lynspottery.6529

lynspottery.6529

I agree that the respawn rates all over Tyria are out of hand in many cases. I think your idea is great. It would allow those of use who like to solo once in a while to succeed and allow groups to succeed as well.