Suggestion: Scoring change to balance matches
Bad idea. Any suggestion that gives a trailing server the opportunity to more easily catch up does indeed penalize the leading server. How can you claim otherwise?
Stormbluff Isle [AoD]
Yeah, a fairer option would be to divide points by the number of allies on the map at that given point in time.
This would balance population gains across server.
It’d be more fair if instead of a scoring system we had a round robin system, where we’d have the maximum number of matchup combinations once and then award whoever won the most a mint.
Men of Science [MoS] – Tarnished Coast
To make matches more exciting, they really should find a way to incentivize attacking the lead server. They always intended it to happen, but thought it would come naturally. The reality is that players will attempt to maximize score rather than play for first when the lead server is too far ahead. This causes the second and third servers to fight as they are easier opponents and the battle for second takes priority over the battle for first.
League Of Ascending Immortals [OATH]
Perhaps “not punish” isn’t the right word choice, but what I’m trying to get at is a way to make the matches more competitive without forcing a limit on the leading server. Some of the other suggestions I’ve seen focus on taking points away from the leading team if they have a larger population. To me, I see that as punishing people for participating and also doesn’t take into account the quality of the players. It would lead to situations where folks are discouraging others from showing up because they don’t perceive them as pulling their weight and bringing the team down, thus creating a bad atmosphere all around. So what I’m trying to suggest is a way to avoid capping/punishing the lead team in that sense and simply incentivize the format to be played as it was intended; with the weaker teams working together when their individual forces aren’t enough.
If the matches lasted less than a week or were perhaps in a different format with more teams, I don’t think the score would be as much a problem. However in the current setup, as the week progresses, it becomes a rapidly progressing downward spiral for the 2 weaker teams and thus making the match less competitive. Ideally, the weaker team(s) would work together to counteract this imbalance since that is the purpose of having 3 teams instead of 2, but evidence shows that this is often not the case.