Suggestion: Skill System Improvement
Not sure what you mean by #1. The problem with adding optional weapon skills and more weapon skills to the bar would mean all classes would have to be redone for balancing purposes. It wouldn’t be like it is now since they’ve all been balanced enough and just changing timers, ticks and damage. #3 However isn’t that bad of an idea, but the ability to change keybinds is already in game and is the best way to do this. Even after leveling two 80’s skills 1-5 should be etched into your being.
Not adding anything to the hotbar, just the ability to customize your weapon skill load-out a little bit (hence the word optional in relation to new weapon skills). This would not require any kind of class rebuild, simply adding unique weapon skills into what is already known….to build upon what exists, not to completely redo. If by balance you mean the possibility of more builds? There are already selectable skill slots, yet “balance” is achieved.
Changing a keybind is not the same as changing the position of a skill on your hotbar, in particular for players that do mouse clicks (even if occassionally). This is pretty standard fare in nearly every mmo, to the degree that a player can develop a unique connection or continuity with their own character. I would like the ability to place a slot skill in second position, and move a weapon skill at the far end of my hotbar.
1-5 isn’t as etched as you think, with multiple weapons and slot skills. There are, quite honestly, skills I don’t use in the 1-5 range, but quite a few I use in 6-0.
I love the idea for 2-3 more weapon skills for each weapon combo. Would be great for more character customization. You still get only 5 skills but can swap em out like utilities.
Give them at later levels, cause right now you unlock every utility long before 80 and theres not much to look forward to like you said. Something for an expansion i’d reckon though. It would have to be balanced and tested a lot.