Suggestion - Summon Golem Suit (Asura)

Suggestion - Summon Golem Suit (Asura)

in Suggestions

Posted by: Aveneo.2068

Aveneo.2068

Hello

I figured I’d make this a suggestion, but I’m rather sad to see the Summon Golem Suit racial elite being so underpowered and short.

It feels like every random mob can easily down you whilst using it, and it seems to only lasts 60 seconds at most? And apparently the suit’s health is actually your health; so when it goes down you also get into a downed state…

So it feels nothing like in the video where the Asura jumps out of his damaged suit and streams fire at an opponent.

As such I was wondering if the Summon Golem Suit could be beefed up a little in terms of offensive and defensive capabilities.

Also it would be awesome if it had a permanent duration (until destroyed – kinda like the necromancer Fiend elite who sticks around indefinitely until death).

Not sure if that last bit would make it too powerful, but I find it very strange that an elite that’s supposed to ‘have a dramatic effect on the tide of a battle’ be so disappointing both in power and duration.

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Suggestion - Summon Golem Suit (Asura)

in Suggestions

Posted by: Conncept.7638

Conncept.7638

They kind of screwed up on racial skills in the first place, they’re completely ambiguous as to their current balance situation, that’s why so many have weird little ticks like this.

It’s like they are balanced for PvP because they are allowed in WvW, weakened so that they don’t give a certain race an advantage. But then at the same time they aren’t allowed in SPvP, so they aren’t balanced for PvP because they are completely removed. Basically ANet couldn’t make a decision and decided to play on both sides of the fence. It didn’t work out very well, most skills are so terrible they might as well be removed from PvE and WvW, and then some are still good enough in WvW to influence players choice of race.

Personally, I think all of the racial skills should just be removed from WvW, make them PvE skills like they were supposed to be in the first place. Then give all of them significant buffs.

Either way, ANet can’t sit the fence on this one, they need to make a decision, are the racials PvP skills or not?

(edited by Conncept.7638)

Suggestion - Summon Golem Suit (Asura)

in Suggestions

Posted by: Zero Angel.9715

Zero Angel.9715

Power suit racial is actually kind of fun for fighting champs and vets on overworld PvE — but nearly suicidal in dungeons. I use it only for fun and only for lulz, not because it actually grants much utility (skill 4 spin is good for interrupts, and skill 3 rapid punch is decent-ish but doesnt really increase your DPS very much)

This is what i’ve analyzed about the Power suit.

(1) Player is not granted a large increase to durability which would befit piloting a power suit. Try using it on a dungeon champ and watch him knock your health down to critical faster than you can blink (yes you can survive an attack that would normally kill you, but you have no mobility to escape follow-up attacks which = downed). This wouldnt be so bad if the power suit had additional mobility or attack power.
(2) Skill 1 has too large a cooldown. Not really an increase of DPS over what you would normally do. Stopping to execute a short-ranged punch against a moving mob often means that this attack will miss.
(3) Skill 2 has a large charge up time, can easily miss, AND does terribly mediocre damage.
(4) Skill 3 rapid punch looks like it’s doing lots of damage, but be reminded that the huge damage numbers you see are over a period of 10 (?) seconds?
(5) Skill 4 is pretty decent. It doesnt do great DPS and the risk of missing and wasting a long cooldown actually means that the interrupts you may pull off are balanced to the fact that you cannot otherwise control your suit while executing this attack.
(6) Skill 5 heal is okay, but do note that it won’t help terribly much since you can’t really run to safety to use it due to the slow speed of the power suit.
(7) ‘All skills on cooldown’ happens frequently and really interferes with the usability of the power suit. I think it has something to do with moving immediately before using a skill or hitting the skill button without stopping quickly enough (e.g. trying to use skill while kiting/chasing). Happens most often when trying to use skill 4 it would seem.
(8) Its slow speed and the fact that it only has AoE (which is a low radius spinning attack w/ long cd) make it a poor choice vs mobs that are comprised of more than one or two enemies.

Most of the time when I drop a power suit and someone gets in it before me I notice the following

(1) They use attack 1. Think WTF
(2) Then they use attack 2. Which is even worse.
(3) They dismount the power suit because they think it’s garbage.

Truth is it does need some improvements. I hope ANet can fix those. Fixing the ‘all abilities on cooldown’ thing as well as improving skill 1 and 2 (for example allowing the player to move while executing these attacks) would be a good start to making it even more fun and useful for PvE at least.

(edited by Zero Angel.9715)