IMP: None of the changes suggested below change the balance and are ONLY visual in nature; as I feel some of the indications mentioned below are required but are a) not present b) are less readable c) less informative or usable than necessary.
Battle Log:
—Kindly give better sorting out options such as different color when damage being received while ‘downed’ ,
—Clicking on attackers name should show only attacks by THAT attacker and filter rest of attackers rather than a list of every attack received etc ..
—Clicking on a certain skill name should filter off all the damage received by that skill etc .. in Spvp, game gives visual breakdown of dmg received.. this will just be a text port to game-log. Etc ..
I would go one step ahead and request a command to export it to .doc or .txt file , but I know thats asking for way too much, but as you can see how important it will be and useful to evaluate the battle.. now I would support my point by saying that as “FIXED WEPS” are already available for testing in Spvp, such features like better battle log will ENHANCE the ‘testing’ ability given by the game. Of course, these are just suggestions more than exact requests ..
Icon Visuals and Indications:
No doubt anet is concentrating on cleaning up the old text description of many skills and traits and is a very beautiful thing, but one thing that has been overlooked is better VISUAL indication of some important things which many players miss out in heat of battle or running in a zerg etc. .. a few are listed below
— When Food or Utility expires, it should pop up showing such, it can be anything graphical like say u see a shield breaking when aegis gets hit, or someone loads vulnerability .. similarly, that icon of apple and spanner should pop up and break in half ! .. something like that
— Some skills like thief’s 2nd skill of shadow trap , mesmer’s 2nd portal skill.. should make the icon reddish or blink or such when thief moves out of range or it should fade out or start blinking etc when say toon reaches the last 1000 units of range etc… think over it..
Mesmer portal ‘COLOR’ should be different for 1st and 2nd port, no change in functionality.. too many times in a zerg or otherwise it can become difficult to figure out which portal is which when 2 mesmers are porting many people or the exit port is not in LOS.
As you can see none of the requested changes are balance related, but are surely related to increasing visual gaming experience ..
Well, thats all I can think of right now I guess ! so keep up the Great Work ! <3 this game ! =D
Power To You !
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