[Suggestion] WvW is an unfair goldsink! But it could be more fair....

[Suggestion] WvW is an unfair goldsink! But it could be more fair....

in Suggestions

Posted by: Doombringer Thor.5649

Doombringer Thor.5649

There are several problems with WvW and its goldsinkedness. But I also have solutions.
(Note these solutions may not be the best ones, and I am hoping people can come up with even better ones!)

Problem #1:
Those who don’t spend money can walk away with cash lining their pockets, while those who aren’t miserly have almost nothing to show of it.

Solution:
Siege weapons
If you put down a siege weapon, you should get (atleast temporarily), a small fraction (doesn’t have to be much) of the credit towards any events the siege weapon is used for, and possibly drops too! Just something that gives a feeling that it isn’t a total waste of cash.
Upgrades
Give upgraders influence(again, doesn’t have to be much)! Especially if their guild is the one owning the fort. Again, it doesn’t feel like a total waste of money.

Problem#2:
Commander is illogical. The idea behind the 100g is that theoretically, those with such wealth are experienced at the game. The reality is, that wealth can come in the form of luck (legendary weapon ingredients), or real world-money, but CANNOT feasibly come from WvW (assuming they are playing it in a way that would suggest player skill).

Solution:
Make commander an achievement, not a purchase. If you spend x on WvW upgrades and siege weapons, you get commander. x can be astronomically higher than 100g, making it a bigger goldsink. This would also make the commanders far more likely to be experienced. I would propose a split between WvW commanders and PvE commanders with this.

Problem#3:
Prices aren’t unworldly, but the drops are non-existent.

Solution:
Make magic find affect Badge of Honor drop rates. These badges cut WvW expenses without allowing misers to reap even more profit. Also, magic find gear is less powerful than alternatives, meaning it is theoretically a disadvantage to wear it (making a player have to work harder to earn those same badges).

Thanks for reading, please comment and discuss below!

Join She Said She Was Level Xviii [oops] on yaks bend!

[Suggestion] WvW is an unfair goldsink! But it could be more fair....

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

No. When you buy a siege weapon, you put it down, and you use it. At no point should you ever run in to a problem where you’re putting up a bunch of them, and not being rewarded. Also, what if I were to spend 1g on 16 arrow carts, run around the entire zone as fast as possible, putting up as many as I could. I’d then find myself getting a fraction of the rewards and possible loot from *every* event in the zone? Exploitable.

No. Making commander based on spending even more gold would only make it take longer for bad people to get it. It would also make it take longer for good people to get it. I could buy a couple thousand arrow cart blueprints, never actually WvW, and still get the blue dot, by your ideals. Bad idea. We know who the "real" commanders are. We see them organizing and leading us to victory. At no point will that ever change.

No. Magic Find affecting drop rate of badges would simply mean everyone who wants a legendary would be wearing magic find. WvW would be flooded with poorly geared people who’s sole goal would be to tag as many enemies as possible to maximize their chances of getting loot when the people who actually cared killed ’em. Pair that with your first suggestion, and it’s downside, and it wouldn’t be long before we had match fixing like in GW1. Green Resign is not something I ever want to see.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

[Suggestion] WvW is an unfair goldsink! But it could be more fair....

in Suggestions

Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Even if you can’t afford commander titles and siege weapons, just participating in WvW gets influence for your guild which they can then use to buy buffs and such for WvW.

I cringe every time I die because I know there will be a repair fee. But so far I’ve been making a tiny profit doing WvW.

Edited to add: I’m not so sure all those commanders paid for it themselves. If you had a guild of 100 people interested in doing WvW and everyone chipped in 1 gold, it wouldn’t be that big of a burden on any one person. And they would most likely choose the most competent leader to represent them and lead them on the battle field.

(edited by Rpgtabbycat.5869)

[Suggestion] WvW is an unfair goldsink! But it could be more fair....

in Suggestions

Posted by: Doombringer Thor.5649

Doombringer Thor.5649

Well, if those solutions aren’t the ones, then what are better ideas? The problems are still problems, even if the solutions aren’t solutions.

Join She Said She Was Level Xviii [oops] on yaks bend!