Suggestion changes Tower, Keeps, Supplycamps

Suggestion changes Tower, Keeps, Supplycamps

in Suggestions

Posted by: Shadow.3475

Shadow.3475

Officers off the Guild that owns Tower, Keep, Supply camp should be able to delete Siege weapons built in and around the Tower, Keep, Supply camp with going to the Lord and get a blueprint to delete and then 50% off the mats used to built it end up in a pile and the pile goes away in 60-120sec if no one pic it up.

Same officers off the Guild that owns Tower, Keep, Supply camp should be able to stop a upgrade that is running on the Tower, Keep, Supply camp and 50-100% off the coin go back to the one that started the upgrade, the mats is used so you don’t get that back, should be some limit when you can stop it, something like up to 25% done you can stop it.

As my suggestion that it should be worth more to defend and take a Tower, Keep, Supply camp when its upgrade you should also be able to have more defense (siege weapons), take Tower as example, not upgraded at all = 8, first step = 10, 2 step = 12 3step = 15.

Suggestion changes Tower, Keeps, Supplycamps

in Suggestions

Posted by: Caedmon.6798

Caedmon.6798

Officers off the Guild that owns Tower, Keep, Supply camp should be able to delete Siege weapons built in and around the Tower, Keep, Supply camp with going to the Lord and get a blueprint to delete and then 50% off the mats used to built it end up in a pile and the pile goes away in 60-120sec if no one pic it up.

Same officers off the Guild that owns Tower, Keep, Supply camp should be able to stop a upgrade that is running on the Tower, Keep, Supply camp and 50-100% off the coin go back to the one that started the upgrade, the mats is used so you don’t get that back, should be some limit when you can stop it, something like up to 25% done you can stop it.

As my suggestion that it should be worth more to defend and take a Tower, Keep, Supply camp when its upgrade you should also be able to have more defense (siege weapons), take Tower as example, not upgraded at all = 8, first step = 10, 2 step = 12 3step = 15.

Wait…so guild tower owners can pick up and destroy My sieges ? thats a terrible idea actually. Stop an upgrade ?? So they have the means to totally halt the advancement of one tower + destroy all its sieges so the enemy has clear way ? What v you been smoking ?

Suggestion changes Tower, Keeps, Supplycamps

in Suggestions

Posted by: Shadow.3475

Shadow.3475

There is saboteurs that build 20 rams at supply camp just to block so you cant build at Keeps and so on, sometime players start Fortify upgraded on a Tower with 0 Suply in it or Fortify before Waypoint in Keep even do it was sad WP first so the owner off the Tower, Keep should have the finaly Say.

To stop abuse off it the other way they can add so Guild A do a clame to take over Garrison and then for 5min other Guild offciers can say no we dont permit you to take ownership off Garrison.

(edited by Shadow.3475)

Suggestion changes Tower, Keeps, Supplycamps

in Suggestions

Posted by: Saulius.8430

Saulius.8430

there is one small ‘flaw’ in your logic. same ‘saboteurs’ could claim tower/keep, and kitten you up even more.

and whatthekitten is your claim veto idea? just extra trolling opportunity

towers/keeps are definitely better the way they are now, compared to what you suggest

kill all ze thingz

Suggestion changes Tower, Keeps, Supplycamps

in Suggestions

Posted by: Shadow.3475

Shadow.3475

As it is now you need some way to be able to block the one that build a bunch off Ram in Keep, Tower and use up all supply and ofc then block so you cant build defens, same with the one It should be Fortify and then start it when its 0 supply and it will take 5hours + before its done, other would be that only Owners can start upgraded but then you need some way to take over/block guilds from taking it.