Siege Wars
-Description-
Battle on a lane designed map of keep vs keep. Two teams oppose each other by sieging the opposing teams defences in order to reach and destroy the enemy teams portal to halt further reinforcements, therefore claiming victory over the land.
The battle will involve two teams of 20 players spread out across 3 pathways, each path leading to an enemy gate/fort that needs to be destroyed in order to advance closer to victory.
Use the advancing AI reinforcements, siege weapons, good team work and team placement to successfully advance your lanes.
-Unit Description-
-Siege Units –
Each lane will have advancing AI controlled units called (siege units) which will act as the reinforcements and frontline units for this assault. These units will be spawned from the portal at set intervals based on distance vs survival time to the center of each path.
Siege units carry high explosive grenades/bombs designed to destroy the enemy defences if allowed to advance to an enemy gate, therefore acting as a siege weapon.
Siege units on opposing sides will engage each other when crossing paths which will create a stalemate at the center of each pathway until player interference.
Siege units will act as currency for players to collect (Siege tokens)
-Item Description-
-Siege tokens-
A currency for purchasing siege equipment, Fortifcations and siege unit upgrades, Siege tokens can be collected from enemy siege units and players.
-Arrow Cart-
Light siege weapon, good for deterring siege units and enemy players in large numbers.
-Ballista-
medium siege weapon, deals heavy damage to single targets. Affective against infantry and other siege weapons.
-Flame Ram-
medium siege weapon, Good for destroying enemy gates.
-Trebuchet-
Not sure if this should be added due to unknown map scale…. yeah why not, I’ll set a time restriction so these stay unavailable until the game has progressed a set amount (Time).
-Gameplay Rundown-
Early game will have players spread out within the 3 paths attemping to advance their siege units to the enemy gate. players will be killing enemy siege units and fighting other players to collect siege tokens, At this time only siege units can cause decent damage to an enemy gate and therefore the main objective is to defeat the enemy siege units and defend your own.
Players may also use this time to attemp the bonus objectives such as defeating the wild beasts to earn their team a temporary health and damage boost. (Early Game)
As the game progresses and more siege tokens are collected, Siege weapons will be purchased that will help in the defence or offence of a pathway, at this time siege tokens become more available, Increasing the number of tokens collected per kill, allowing the game to advance closer to an end by supplying the currency for more siege weapons and siege unit upgrades, allowing gates to be destroyed quicker.
late game will be a player intense fight located in the center of the keep in an attempt to destroy the enemy portal, halt their reinforcements and claim victory for your team. The portal itself will be very fragile and can be easily destroyed by player attacks in comparison to gates.
Players may also use this time to attemp the bonus objectives such as defeating the wild beasts to earn their team a temporary health and damage boost.(Late Game)
In the event that the entire enemy team has gathered to defend their portal, A zerg attempt to attack the portal or the use of stealth units
can be used the prevent a stalemate.
-Bonus objectives-
Large beasts will be present in the field, mainly in the zones between
the paths. These beasts will grant a temporary (10-15min) buff to the team that tags and successfully kills. The beasts are difficult to kill and will act as a -Risk vs reward- option, You can buff your team at the cost of your absence from the main battle objective.
The beasts will require 3-5 players to defeat and will respawn 5 minutes after the ending of the buff duration.
Buffs – Health % increase
– Damage % increase
-Requirements-
40+ players, 20 Red & 20 Blue.
2 keeps/large forts,(maybe castle)
12 gates, or small forts (1 way capture)
Advancing AI units (Seige units/platoon),
2 vendors (Seige units/platoon Armourer) & (Seige equipment supplier),
A large beast (Bonus)
Siege tokens,
Siege weapons (Arrow Cart, Flame ram, ballista, Trebuchet)