1. Pet Fix
F1 replaces F2 in function. The pet now attacks what ever target you are targeting. All pets gain a passive function, and manual function. The passive function will be buffs( Fern Hound grants regeneration when nearby ally gets to 75% health, Jungle stalkers grants 3 stacks of mights, Jungle spider increases condition damage, etc), while the manual function will be a utility/CC ability(Fern hound knockdown leap, bear throwback, etc). F1 now has priority in q.
F2 will be a stance option. Defensive stance will give protection and stability(for the first 5 seconds of switch) and cause the pet to seek out the front of the target, while offensive stance will give Fury and swiftness and cause the pet to seek out the rear or flank of the target. No cool down between switching stances.
F3 will now have a dual function, on a single hit, the pet will dodge back, and after 3 seconds leap back and cause a burst hit (to make up for damage lost when dodging), if you hit F3 again within that 3 seconds, the pet will return to you.
-Likewise, on pet death, cooldown is reduced to 20 seconds. You should be punished, but not for a minute.
2. Weapons abilities/numbers
-Great sword- GS2 causes knockdown, GS3 causes blind
-Long Bow- Damage from all distances cause same damage on LB1, increased critical -chance for longer range. Decrease cast time for LB1 by 0.2 seconds.
-Long Sword- No longer roots on LS1
3. Traits
-Spotter becomes an adept skill (in line with warriors and thieves)
-Opening Strikes now causes quickness for 3 seconds.
-Spirits unbound becomes a master level skill
-Masters Bond causes stats to increase every 5 seconds for 45 seconds. Resets when exiting combat
-Fortifying bond is made baseline. Replaced with condition removal activated when you heal.
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