Kabuki X, Iznogud, Great Muto
Suggestion for WvW score system
Kabuki X, Iznogud, Great Muto
Most WvW players are aware that score system in WvW is lacking to say the least. The server with the night crew wins every time. This bug can be easily solved with this solution:
TAKE THE TIME TICK SCORE OUT OF THE GAME
Server should only get points for capping objectives, not for holding it for a certain time.
That way, if a server with the night crew takes all the maps, they only get points for taking them once.This will nullify (yes i play mesmer) the ridiculous score advantage a server gets playing when their opponents are sleeping. It basically determines the match in the first night after reset.
Also the blood-lust bonus would still count for a score, i believe its a good mechanics and it would make even more sense in this context, if the nightcap server takes all maps they can still work on their score by going out and fight,
Someone please give this a serious thought
kindest regards,
and you`re welcome
X
First off all I dont think the issue is as simple as that the server with the night crew wins. The first reason is that that would mean that all servers with night crew would be top 10 servers, and all with no crew would be in the bottom, they would never have to fight each other, so the problem would not exist.
My server is currently doing very good at the night, but a week ago it was reverse. We didn’t suddenly get a night crew.
The issue is that at night the amount off players grow thin and differences between server are more visable and even switch. The result is that the world that is winning during primetime, can be loosing at night, just cause they are not as good at those times off day.
I know that is not nice for those who have been hard working during primetime, but your suggestion would be not nice for those hard working during the night.
Also it would mean people would care less bout defending, making them easier to capture by an enemy world (who then lets it undefended so another world captures it again).
My alternate suggestion/solution would be to make a more direct balance system to overcome out-manned situations. Make the scores depending on the amount off people.
I’m using simplified numbers to illustrate it more.
Lets say it is prime time. World A has 100 players across all WvW maps and world B has 80 players and World C has 90 players.
This means that World A has a 20% advantage over world B. World A have a 10% advantage over World C. The average advantage for World A would be 15%. Cause small difference shouldn’t make a difference in scores, 10% is reducted. World A has a 5% rewardpenalty. So if they control stonemist castle they only get 33.25 points for it per timetick they control it.
Same time, world C has a 10% advantage over world B, but also a 10% disadvantage over world A. They don’t get any penalty. So if they control Stonemist they get 35 points for it.
World B has an average disadvantage off 10%, small difference shouldn’t make a difference in scoring, so they end up with no penalty nor boost either. So they get the regular 35 points for stonemist.
———-
Now lets move forward in time in our virtual match. It is 4 am in the morning and there are some difference in population.
World B suddenly has 100 players (like i said im using simplified numbers), World A has 50 players and World C only has 20 players.
Now to make it a fair game a new rule kicks in, penalty’s and bonusses can not be more then 25% in total.
So World B has an advantage over world A off 50% and over world C off 80%. So their average advantage is 65%. again 10% is deducted. So 55% is left. They would recieve a penalty off 55%, but cause the penalty is limited to 25% max that is the penalty. If they hold stonemist castle they get 25% less points. so thats 26.25 points per timetick they control it.
World A has a disadvantage off 50% over World B, and an advantage over world A off 30%. This means they have an average off 20% disadvantage. Cause 10% is deducted, this means a bonus off 10%. So if they hold stonemist castle they get 38.5 points per timetick.
World C has a disadvantage over world B off 80% and over world A off 30%. So their avarage disadvantage is 55%. 10% is taken off thats means a bonus off 45%. But!! as said it is limited to 25%. So if they hold stonemist castle (outnumbered 10-100!). They get 43.75 points per timetick they control it.
2 important notes:
a: the boost are calculated for the combined population off all 4 maps. this to prevent commanders moving forces from maps where they control a lot so they receive more points per timeclick.
b: to prevent worlds without a queue withdrawing all people just before a timeclick is made cause they lost a lot, just to reappear afterwards; the boosts are calculated once every hour and based on the average population over the last 2 hours.
Arise, opressed of Tyria!
This simply would not work. First, and not really related to why it wouldn’t work, it would remove the concept of defense completely from the game, which should strike you as obviously silly. There would be no point to upgrading your walls or gates, unless you want to work towards waypointing a keep.
Secondly, it would then be beneficial to LET the other servers take your objectives, so you can capture them back for the points. Two servers would be able to go back and forth, trading an objective, leaving the other server far behind in score.
Lastly, assuming the above situation does not occur, in the case of a extremely two sided or a balanced fight, how would any difference in score grow over the week? Every time a server captures a point, the other server is guaranteed to score a point. It’s like playing volleyball (winner keeps serve) but only the returning team can score a point. See what I mean?
Hi Stompy and i don`t agree.
1.You would still upgrade your towers and protect them because you don`t want the opposite team to score, and upgraded towers are harder to capture. Alternatively you could get points for actually defending it if it was being attacked, but not just by holding it with no action whatsoever (defending is already implemented but now doesn`t give you any score for successful defense). The point is just to eliminate the score you get for doing nothing.
2.You would not let other server take the objectives so you can take them back because you don`t want them to score, letting them have it so you take it back makes no sense whatsoever in this situation.
3.How is other server guaranteed the points if you are guarding your towers? They are not.
You are correctly assuming that the match would be a lot more even in score, even if one of tree servers had much bigger coverage than others, but that is exactly the point, make the match score more dependent on the fighting skills than night coverage.
regards,
X
Kabuki X, Iznogud, Great Muto