Suggestion for a Confusion-reimplementation
To be honest I somtimes ran with 6 stacks confusion in PvP and I have to say it’s what killed me in the end. I don’t spam many special attacks but the damage is still really heavy once stacked up. So I think it’s fine if used correctly. You can increase the damage and length with traits and equipment.
Well to me it’s not about Confusion being too weak. I rather think it’s current implementation is unfit for it’s – apparently intended – purpose of being a “Hey, think before you just attack!”-condition.
If it’s supposed to be a simple damage condition, then it has too many ways to be avoided, and too high damage when not avoided. It’s too binary extreme, on both ends. But it seems to be more like Poison in design, something which is supposed to make the enemy react to it or lose fighting power (in this case, health), but they can actively avoid this. An offensive support condition, which just happens to also deal damage.
Yet it’d do this better if it were duration-stacking, not power-stacking.
Well even if it stacks in duration you can still avoid it’s effects by playing defensive… in case you know how to. Yet confusion is supposed to bash heavy damage on the player by doing a wrong move. If stacking duration up to 60 seconds is quite a heavy time even after battle… of course this would decrease the intensity of it doing less damage.
(as if mesmer isn’t overpowered enough already xDDD)
I agree with the base damage and that stack damage shouldn’t sum up, but I’d make it so that instead of stacking duration, stacks wear off on skill use as described here. That’s a more balanced approach, stacking duration would require a decrease in base duration and in the end it wouldn’t feel a lot different to burning. If the stacks wear off on use, you have the option to just burn five stacks by triggering actions quickly and taking the damage instead of using a cleanse or waiting for it to wear off automatically. If the duration stacks, you can only wait or cleanse.
I agree with the base damage and that stack damage shouldn’t sum up, but I’d make it so that instead of stacking duration, stacks wear off on skill use as described here. That’s a more balanced approach, stacking duration would require a decrease in base duration and in the end it wouldn’t feel a lot different to burning. If the stacks wear off on use, you have the option to just burn five stacks by triggering actions quickly and taking the damage instead of using a cleanse or waiting for it to wear off automatically. If the duration stacks, you can only wait or cleanse.
Now I see. This is a much better approach for people who go heavily on tactics. They can decide how much duration to wait and how much damage to take.
The victim has more freedom to deal with the effect which would fit actual confusion much better.
If you make Confusion part of Conditions, then Necro Epidemic should work for this Confusion aswell.
If you make Confusion part of Conditions, then Necro Epidemic should work for this Confusion aswell.
Confusion has always been a condition. I don’t understand what you’re trying to say?
Plus Necro needs no confusion he already gets some sort dark DoT.