Suggestion for a modified pvp gametype

Suggestion for a modified pvp gametype

in Suggestions

Posted by: Grax.9204

Grax.9204

Hey there

When I jump into sPvP with randoms, it’s always the same. Many of them don’t even know what those capture points are all about. If you’re not told how it works, conquest seems pretty unlogical and strange.
We have to capture points. What for? Because that gives points required to win. That’s it, no obvious logic like killing the enemy behind it.

This though isn’t meant as a flame thread. I’ve simply been thinking about the gametype since quite a while and would like to share some ideas I’ve got to change it, or maybe be added as another gametype. I like the current contest, but don’t see it as newcommer frendly and think it can be improved.

If we want a gametype that’s understandable for everyone, there has to be a logical, obvious goal. I’m sorry, but I don’t think that some numbers slowly counting upwards at the top of your screen are enough to reach this.

So let’s assume we have this goal and let’s say it is some sort of objective in or close to the enemys base. Like a Lord to kill, their home point to capture, destroying a Statue, whatever.

Since we already have the whole capture point mechanic, why not throw that in?
I’ve talked about having an obvious goal, meaning some sort of obvious, visible progression towards it over the duration of the game.
Having connected capture points would be a possible solution.
So as an example, first you got to capture your close point before mid can be contested, mid has to be your’s so you can contest the enemys close point. To prevent fights centered on a single spot over the whole game, have multiple Paths of capture points towards the enemy (2 or 3). Capturing a point could be combined with the opening of a gate or similar allowing access to specific (a little jumping puzzle to another capture point,…) or the next parts of the map, further giving meaning to the whole capturing.

Given the case both teams are equivalently strong and neither of them are able to push the final objective, the current capture and hold for points mechanic could still stay in place. Perhaps with the addition of gaining more points for capture points closer to the enemy.

To sum it all up: A map with 2 (maybe 3?) “Paths” of 3 capture points each. To contest the second one, the first has to be yours. To contest the third, you must own the second,…

Should you reach the enemys camp by controlling an entire “Path”, there is some sort of objective which can be completed for an instant win.

The capture points still award points which are a possible way of winning.

The game is over if either the final objective is completed, 15minutes are up or a team reaches 500points.

What do you think?

Asura Mesmer – Gragx – Kodash
Virtus – [VRTS]
http://virtus-gilde.de/gw2map