Tinkerer.
An advanced crafting profession, where the items made are much like the karma-purchasable utility items around the world. Either consumable or on a cooldown, the created items will replace your weapons skills with useful abilities; or maybe just perform some task, be it useful (bank access) or superfluous (firework launcher).
The recipes for some of the more useful items are found the same way as the other crafting professions, but are not as obvious and can be quite difficult to discover. Maybe some recipes are unlocked by blueprints found off of rare mob drops or something… Who knows.
Anyways, what do you think? Good idea, or instead just add these types of craftable items to the existing crafting professions where they seem appropriate?
Boottspurr from World of Enders [WoE]