Hi,
I played a lot of TM when it was available. I found it really fun and challenging, though with quite a bit too long levels, in the second world. However what I irritated me the most in tribulation mode wasn’t length, spiketraps, flowers, invisible traps, etc. It was the Thunder Clouds.
Sometimes it took me dozens of tries to outmanouver a single cloud and get by it. Invulnerable was it aswell, so I couldn’t take my frustrations out on it. This I want you, Arenanet, to change.
I still think the cloud should be invulnerable. However, if one is like me, they may get extremely irritated on the cloud. They may want to, like me, be able to kill it after the character has passed it. Im asking for something like: When you’ve gotten to a cloud save, after the cloud, you can find a sword bundle (in a difficult to reach place) that makes it possible to kill the cloud. With that bundle one can backtrack a bit to the cloud, again backtrack, and kill it. Make it a somewhat challenging boss fight that, other than maybe an acheivment first time you kill any cloud, doesn’t give you anything. Just the satisfication of killing it.
Sorry for unneccesarily long exposition and I also want to make it clear that I personally isn’t an aggressive/easily irritated/murderous/etc. person. The clouds sometimes simply really annoy me. Once one done a zone five times, they really don’t pose to much of a challenge. But still the ability to get revenge on the cloud when it wipes the floor with you; is something I ache for.
I really hope a dev(/josh) reads it and takes this into consideration, but anyhow thanks for reading.
Cheers
Ps. To avoid someone bringing it to the next cloud, maybe have it removed if one wanders past a checkpoint or something. Not a programmer so not sure, but seems like a feasible workaround. Ds.