Suggestion for balancing PvP vs. PvE

Suggestion for balancing PvP vs. PvE

in Suggestions

Posted by: Deus Fatorum.2473

Deus Fatorum.2473

I have noticed lots of interest in making GW2 an e-sport(which is fine), but some skill/trait changes that may correctly balance PvP may also hurt PvE’ers.

My suggestion is to make PvP versions of such skills/traits (Like in GW1). So that both parts of the community will be happy.

Suggestion for balancing PvP vs. PvE

in Suggestions

Posted by: Chase.8415

Chase.8415

They already have something like this implemented, there’s less stats in PvP giving a “resilience”.

Also, there are a few skills that have PvP only versions, such as “Save Yourselfs!”
http://wiki.guildwars2.com/wiki/Save_Yourselves

The problem is WvWvW, since it runs in a PvE setting nerfs can happen because of it.

Suggestion for balancing PvP vs. PvE

in Suggestions

Posted by: runeblade.7514

runeblade.7514

The huge problem with PvE is not the PvP skills.

It is the PvE itself.

No matter how much you buff damage or reduce them, anything that is not a High DPS skill will always be useless. Why? It is the way PvE is designed. You don’t need stuns, you don’t need snares, you don’t need anything other than high dps.

When PvE is designed where mobs actually REQUIRE stuns and snares, then there is no need to split PvE/PvP

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