Suggestion for fixing Healing turret

Suggestion for fixing Healing turret

in Suggestions

Posted by: ChaoticMind.1375

ChaoticMind.1375

I’d like to highlight a game mechanic (bug): If you explode the healing turret after accumulating regeneration (say 30 seconds), players will have 30 seconds of regeneration that is now reduced to 5 health/second. If you then take heavy damage and your Elementalist teammate casts healing rain on you, the 30 seconds of reduced regeneration (5 health/second) will have to occur before the healing rain’s effect begins (Just an example, it could be any other source of regeneration). In this situation healing turret has hurt your ally rather than helped him. Exploding it immediately doesn’t help much because you still get the 5 health/second regeneration for a short period of time. This can be a real issue as the engineer’s turret regeneration can stack all the way to 1 minute before the game caps the buff.

Now fixing this bug could be accomplished with some complicated programming of regeneration management; however, more simply why not have it heal X damage every Y seconds? (no regeneration buff) An example being the turret healing 400 health to people within its radius every 4 seconds. No regeneration problems, no issues with the exploding turret causing the regeneration to be reduced.

Just my 2 cents.