Suggestion for future "one time only events"

Suggestion for future "one time only events"

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Posted by: Seera.5916

Seera.5916

As upset as people are over this event, there’s probably not much ANet can do beyond just give out rewards to those who had problems with the event. And they are rightfully upset, especially those who got to the very end of the event only to DC or hang and wind up getting no reward.

For future one time only events I propose the following:

1. Have it run twice, several hours apart. This will also help with a lot of the DC’ing issues as everyone will be more spread out.

2. Every time a major point in the quest is completed (escorting, reinforcements 1, rockslide, reinforcements 2, etc), if you’ve participated in it AT ALL you get a mail with a token (or tokens). However, you can only hold onto a certain number of tokens equal to the amount of parts in the event chain. This will prevent people from doing it twice, simply to get more rewards.

3. For the next few days, there’s a vender in Lion’s Arch that you can trade in your tokens and get your loot. For every X tokens, you get an item. And have it coded that there is a few tokens more just to account for the occasional DC.

For example: event has 10 parts. Each part gives 4 tokens. So you get a total of 40 tokens. For every 6 tokens you get an item for a total of 6 items. It also gives 4 extra tokens for the event. Meaning you can not have progress counted for 1 event part in this case and still get the same amount of items as someone who did every part.

While it wouldn’t be perfect, it would reduce the number of people who don’t get rewards due to reasons beyond their control.

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Posted by: Deathcry.6540

Deathcry.6540

The one time boss kills should be instanced for parties of 5. None of this world boss stuff.

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Posted by: Lucky Thirteen X.4210

Lucky Thirteen X.4210

As upset as people are over this event, there’s probably not much ANet can do beyond just give out rewards to those who had problems with the event. And they are rightfully upset, especially those who got to the very end of the event only to DC or hang and wind up getting no reward.

For future one time only events I propose the following:

1. Have it run twice, several hours apart. This will also help with a lot of the DC’ing issues as everyone will be more spread out.

2. Every time a major point in the quest is completed (escorting, reinforcements 1, rockslide, reinforcements 2, etc), if you’ve participated in it AT ALL you get a mail with a token (or tokens). However, you can only hold onto a certain number of tokens equal to the amount of parts in the event chain. This will prevent people from doing it twice, simply to get more rewards.

3. For the next few days, there’s a vender in Lion’s Arch that you can trade in your tokens and get your loot. For every X tokens, you get an item. And have it coded that there is a few tokens more just to account for the occasional DC.

For example: event has 10 parts. Each part gives 4 tokens. So you get a total of 40 tokens. For every 6 tokens you get an item for a total of 6 items. It also gives 4 extra tokens for the event. Meaning you can not have progress counted for 1 event part in this case and still get the same amount of items as someone who did every part.

While it wouldn’t be perfect, it would reduce the number of people who don’t get rewards due to reasons beyond their control.

HIRE THIS PERSON. Do it now, ArenaNET.

Suggestion for future "one time only events"

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Posted by: rootnode.9546

rootnode.9546

As upset as people are over this event, there’s probably not much ANet can do beyond just give out rewards to those who had problems with the event. And they are rightfully upset, especially those who got to the very end of the event only to DC or hang and wind up getting no reward.

For future one time only events I propose the following:

1. Have it run twice, several hours apart. This will also help with a lot of the DC’ing issues as everyone will be more spread out.

2. Every time a major point in the quest is completed (escorting, reinforcements 1, rockslide, reinforcements 2, etc), if you’ve participated in it AT ALL you get a mail with a token (or tokens). However, you can only hold onto a certain number of tokens equal to the amount of parts in the event chain. This will prevent people from doing it twice, simply to get more rewards.

3. For the next few days, there’s a vender in Lion’s Arch that you can trade in your tokens and get your loot. For every X tokens, you get an item. And have it coded that there is a few tokens more just to account for the occasional DC.

For example: event has 10 parts. Each part gives 4 tokens. So you get a total of 40 tokens. For every 6 tokens you get an item for a total of 6 items. It also gives 4 extra tokens for the event. Meaning you can not have progress counted for 1 event part in this case and still get the same amount of items as someone who did every part.

While it wouldn’t be perfect, it would reduce the number of people who don’t get rewards due to reasons beyond their control.

HIRE THIS PERSON. Do it now, ArenaNET.

Nah, he’s thinking from the viewpoint of a customer. Won’t happen. Joke aside, the idea is pretty neat.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Suggestion for future "one time only events"

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Posted by: Ponendus.4987

Ponendus.4987

To be honest, I don’t see why the event can’t just run every few hours, for a couple of days? I mean, I understand that you want to make it ‘the thing is dead and that’s it’ but really, we are in a game here. We already have about 100 things that don’t make sense consistently, like dungeons we can run over and over etc.

If you want things to permanently affect the world, that’s great, I think it’s a really awesome thing. However, I think we can handle reality being suspended for two days for the chance for us all to participate.

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Posted by: Spikedadragon.6015

Spikedadragon.6015

The one time boss kills should be instanced for parties of 5. None of this world boss stuff.

I don’t think we all want to wear our hands out for 24 plus hours … as that is what it would have took with just five people.

Actually scratch that. It’d be a whole lot of dying, and regen health on the vet’s, champions and of course the Ancient one.

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Posted by: Seera.5916

Seera.5916

Nah, he’s thinking from the viewpoint of a customer. Won’t happen. Joke aside, the idea is pretty neat.

She doesn’t want a job in the gaming industry :P

I just have a feeling there will be more one time only events and if they don’t do something about what went wrong this event, then it’s only going to get worse.

In a perfect world, there would be no DC’s, no glitches, etc. And while my solution is not perfect, it does help with some of the causes of the DC’s (number of people on) and reduces the number of people who get no rewards due to the glitches and bugs and DC’s.

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Posted by: Deathcry.6540

Deathcry.6540

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Suggestion for future "one time only events"

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Posted by: Spikedadragon.6015

Spikedadragon.6015

The boss would still be impossible in a group of five. Unless you mean ultimately the final portion where you were all the way down in the bottom… Which yeah could be instanced to five, but takes away the fun and difficulty aspect.

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Posted by: Ponendus.4987

Ponendus.4987

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

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Posted by: Arcanis.8049

Arcanis.8049

Or just don’t do them – what’s the benefit of this backlash for Anet?

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Posted by: ladypandi.6490

ladypandi.6490

To be honest, I don’t see why the event can’t just run every few hours, for a couple of days? I mean, I understand that you want to make it ‘the thing is dead and that’s it’ but really, we are in a game here. We already have about 100 things that don’t make sense consistently, like dungeons we can run over and over etc.

If you want things to permanently affect the world, that’s great, I think it’s a really awesome thing. However, I think we can handle reality being suspended for two days for the chance for us all to participate.

THIS

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Posted by: Deathcry.6540

Deathcry.6540

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

But then you get qq rages like the 50 that just got posted in this last hour.

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Posted by: han.9042

han.9042

They first need to fix the way how they put disconnected/crashed players to different servers. It’s a very easy solutions.. If a person gets disconnected, just don’t log out their character. let them stay in the server and give them 10 mins to come back.. this way even if they crashed or get disconnected, they can still log back in and continue with the event or instance.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

The one time boss kills should be instanced for parties of 5. None of this world boss stuff.

I have to agree. I have to think the event itself would have been far less annoying based on 5-man dungeon mechanics rather than dealing with the mass insta-kills and needing to run through a very annoying zone filled with mobs trying to stop you from returning to the fight if you tried to waypoint after dying.

Or if you really want to do world bosses, spawn several of them across the server to spread out the population. Have a mechanism to send people to different areas to spread them out.

Or simply reduce the number of players allowed into each server and overflow shard and adjust the boss difficulty accordingly.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: Atticus.7194

Atticus.7194

My suggestion for future “One Time Events”… don’t do them.

Content needs to be available for decent window of time to allow as many players as possible to enjoy it so they hopefully get excited about the game, not disappointed they weren’t able to schedule their lives around ArenaNet

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Posted by: Ponendus.4987

Ponendus.4987

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

But then you get qq rages like the 50 that just got posted in this last hour.

True, but there is a middle ground. It is possible.

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Posted by: Deathcry.6540

Deathcry.6540

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

But then you get qq rages like the 50 that just got posted in this last hour.

True, but there is a middle ground. It is possible.

10-20 man instance for the event only.

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Posted by: Ponendus.4987

Ponendus.4987

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

But then you get qq rages like the 50 that just got posted in this last hour.

True, but there is a middle ground. It is possible.

10-20 man instance for the event only.

What about a bit like how the clocktower thing was handled. We were all just distributed into random instances and ANet was able to determine the minimum/maximum. Something like that might work, but I do think more than 5. I think at least 20; but that’s just personal preference.

I still think running the world event several times is as effective though.

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Posted by: Deathcry.6540

Deathcry.6540

the instance is the boss. de’s would be stuff leading up to the opening of the instance

Yeah but then you lose the awesomeness of a huge pack of people bringing the thing down. I would rather world bosses personally.

But then you get qq rages like the 50 that just got posted in this last hour.

True, but there is a middle ground. It is possible.

10-20 man instance for the event only.

What about a bit like how the clocktower thing was handled. We were all just distributed into random instances and ANet was able to determine the minimum/maximum. Something like that might work, but I do think more than 5. I think at least 20; but that’s just personal preference.

I still think running the world event several times is as effective though.

Anything that safeguards against the disconnects and chest looting. By making it instanced, if you disconnect, you can easily get back in with a party. If you have a 10-20 man team, you still get that level of epic battleness. The clearing up to the event can be like what was done for phase 2, Columbus style DE’s.

Anyways, despite the rage, Arenanet is actually a company that understands what iteration and design change constitute. They do make mistakes…. like every other developer, and despite the qq, this wasn’t DLC paid content. This is also their second one time event. They got wintersday up next and alot of time in between to test out a different way of approaching it.

I do sympathize with those who spent 3 hours and got nothing. I dced near the end too and was scrambling messaging my guildmates who were on an overflow that was still fighting the karka because the overflow i got on had nothing happening when i relogged.

(edited by Deathcry.6540)

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Posted by: Sierra Epsilon.5026

Sierra Epsilon.5026

I don’t think one-time events should give other rewards than the event itself…
At Halloween Anet did really a great job → 1-time event wich was worth watching without greater reward + a dungeon who stayed up for some time giving a minor reward the first time you completed it.

Know it gives a event chain wich is very rewarding on itself ( without end rewards, cool mechanics + bragging rights). BUT at the end it gives lots of goodies (20-slot bag(value 10 gold), very nice accesory, 2 rares and 2 exotics) It’s a little overkill compared to the only other 1-time event and it’s real sad for all the people who didn’t get it.

So please, next time just keep the event and skip the rewards ( you’ll have less qq) and as i already said before, the event is more than rewarding enough on itself.

My 2 cents

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Posted by: Deathcry.6540

Deathcry.6540

I don’t think one-time events should give other rewards than the event itself…
At Halloween Anet did really a great job -> 1-time event wich was worth watching without greater reward + a dungeon who stayed up for some time giving a minor reward the first time you completed it.

Know it gives a event chain wich is very rewarding on itself ( without end rewards, cool mechanics + bragging rights). BUT at the end it gives lots of goodies (20-slot bag(value 10 gold), very nice accesory, 2 rares and 2 exotics) It’s a little overkill compared to the only other 1-time event and it’s real sad for all the people who didn’t get it.

So please, next time just keep the event and skip the rewards ( you’ll have less qq) and as i already said before, the event is more than rewarding enough on itself.

My 2 cents

Not if the event itself takes 3 hour slots of peoples lives. If the events were shorter, such as a 10 minute fight, then sure.

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Posted by: Drake Brimstone.3706

Drake Brimstone.3706

My personal Idea isn’t to run the event twice, but to run it like the Personal Story but with a time frame for when you can do it. (Preferably a minimum of a week.) Only give the big rewards for completing it the first time, but give something to those helping others who hadn’t done it before.

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Posted by: BatteryBiscuits.1573

BatteryBiscuits.1573

I don’t think we should remove one-time-only events. I’d like to see more bug fixes about the culling issue so that the events with huge packs of people are more enjoyable.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Honestly … im getting more and more pissed at this game. One thing is to make one time events that are worth nothing major and then allow people to get stuff after all day.

ANOTHER is to make an one time event that drops tons of awesome items that tons of player could not go.

If anyone got any MMO coming up im listening.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

If anyone got any MMO coming up im listening.

I suggest avoiding the new MMOs. Go for an MMO that has been around a while with a consistent vision throughout. That gives you less chance of a nasty surprise.
If you can find one you like where the developers have made a major stumble and recovered, even better. They won’t want to do it again.

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Posted by: blur.7918

blur.7918

We never had this trouble in GW1. Whoever’s organising it in GW2 must not have played GW1, otherwise they have a perfect template to be copying events from.

Instead, we’re getting events that not even people in the right timezone can do, let alone people in other parts of the world — like Australia — which are ahead of the US time-wise. As a result, we’re in bed, or even starting our Monday at work, when this stuff is happening.

What sort of planning is that?!?

At least doing it at that time on a Saturday would mean Aussies had a shot at even being around, on our Sunday, to have a go at it — even it it was a stupid time of the day.

Just incredible, how badly this stuff has been organised…!!!

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