Some players have protested about the long terms and casuality of getting a legendary weapon. Even if a person can surpass the huge amount of grind that is required to forge the three gifts you need, you still don’t have the 100% chance to get one precursor, and even this point would be very grindy.
What I thought is, create a solo istance in which the players can enter with only one of their characters per account, like popping up an alert before entering it that the character will be bound to the istance if they decide to continue.
Then, make this istance very hard, so the players need to use all the basic game mechanics plus specific game mechanics that are possible only with their profession, if not weapons (maybe you could keep them constantly in combat mode once inside so they can only swap weapons normally).
This istance could be also very long, like 1 hour or so, because I believe that even casual players can make it since it is a one way thing.
You try to pass very tricky parts, fight very specific enemies, solve very ingenious puzzles, jumping and answering correct answers, and in the end, after all this struggle, you arrive to the chest and you can finally get your prize.
The prize consists only in selecting one precursor as a reward among all the possible weapons that you character can use.
Then the istance closes and can’t be played again, so basically it is only one 100% precursor per account.
To help this thing not ruin the economy (yes, money feticists, I’m thinking about you because you are the first ones that usually complain), each precursor from this istance could be account bound by default and soulbound to the character, so people, as another way to limit their power, would have to complete the istance exactly with the character they intend to equip.
Also, you could gap the istance so the character can access it only one time per day, as an ulterior way to limit the time frame of players.
Since this wouldn’t be the first item required for a legendary that is acquired by actually playing a part of the game (you get gift of exploration by completing the map, gift of battle by doing achievs or playing WvW), but it is the only item that you can get only by a very low chance (so basically your efforts here mean almost nothing because it is purely luck and grind) and since the gift of fortune and gift of the leg weapon are already enough grindy (I speak as a casual, so there’s no place here for who makes millions via TP, 100g are waaaay enough and already hard to get without considering more eventual gold spent into materials), I think that it is fair enough to give people at least the chance to get one precursor, considering that this precursor will be used purely for the legendary.
Any additional precursor would be acquired by the usual method, because wanting more than one legendary is luxury.
I want with this suggestion to make the field between casual and hardcore players thinner, while avoiding doing overpowered things. the skills of the player would be used in this way to get an important piece of the legendary, but the player needs to know how to use the character before doing it, and can’t use it to have other advantages (like selling it for gold to make something else), even with its alts. Also the player should know how to play and use the game mechanics for good, so any noob can’t do it.
I hope this suggestion would be got seriously in consideration, because not only offers the chance to open a content of the game (legendaries) to more players, but also because valorizes the skills of the players, offering the chance for a new lore and story content linked to the legendaries.