Hi
First all sorry for my english, is not my native language.
Well, where i start ? We know that right now the GW2 PVP need more gameplay modes, and i wish that GvG and AH will be included soon, but right now i was thinking in add a MOBA mode too.
We know that arena.net already experimted with a MOBA style in the GW2 developer but they said that didnt work pretty well, and hallowen was a tip.
Seriusly i dont know what fail a MOBA style in GW2, maybe the third person view and not cenital but there go new SMITE MOBA, or maybe the lack of character progresion in each game.
Well i know that is almost almost impossible that Arena.net use this post to make a new pvp mode, or maybe the community like the idea, but i would share my thought in the system that i was thougth while i was taking a shower ( yes is real XD ).
1.-RESOURCES
The only resource will be exp, theres no gold, the character level up in the game like other MOBA and of course it reset when the game end, the max level what i was thinking is about LVL6 it could be changed, i will talk about the charater progresion later.
I know that farm with the “last hit” to farm minioms will be hard in a third view gameplay, because this like SMITE you dont have to give the last hit to farm, this will make a more fast and direct gameplay to the game than LoL and Dota, yeah more simple but i think that i will work in GW2. If 2 players kill the same minion the players will share the exp, same if a group kill other player, the exp will be shared, maybe some exp bonus to the player who do more damage would be good.
2.- MAP
First all i talk about the map, the map will be the classic MOBA map with 3 lines, towers like Automatic Enviroment Weapons, brush , jungle, miniond and maybe some invisible pool like WvWvW ones.
The map is a classic one, 3 lines to choose and a jungle, the jungle will have mobs , some weak, some strong, and some super strong , the monster will give EXP to the player who killed it, and less exp, maybe half or less , to the rest of the party in the map, and aditional boons to the palyer who killed it, monster stronger will give mor exp and great lenght boons, to the player who killed it, like 1 minute Protection or Fury.
Minions, no much thing to tell, they respawn in your base, walk in lines, easy to kill, easy gold, if the group is big maybe you would have troubles in the firest lvl if you are not careful, dont be too much greed.
Towers will be a Automatic Enverioment Weapon, they will hit really hard if you are close, and destroy one in the firest level will be a chalenge, and you really need minions to shield you, when they are destroyed they would be a great exp source.
Brush work different than Dota or LOL, they dont make it invisible, only block the view of the enemy, the brush would be so high and dense to block the view of a Norn .
Player 1 —-->|| Enemy 1 <——Player 3
It would work like this, yes the 2 are the brush :P, if a Enemy is behind brush you will not see it but it can be see it by a enemy who is behind. If you character is IN the brush you are not autamaticaly in invisible, you are hard to see but if you move to much you can be seen, the good thing you can hide by a player who is behind too.
Invisible pools, well im not much sure about this, maye put a invisible pool who make the player complete invisible while you are inside, like WvWvW pool, but the hide is only active while you are inside, and of course you are still vulnerable to attacks, maybe add in the center of the jungle or something.
(edited by GonzoNeo.4965)