I’m placing this here as I figure it would inevitably end up here anyway if I placed it in the WvW forum.
Seeing as many people feel that AC’s are overpowered at the moment. Even though I tend to agree somewhat, they don’t actually bother me as I don’t find it a problem to navigate around them; so this isn’t a complaint thread.
Suppose Anet adds a new supply into WvW called Ammunition. Maybe there are ammunition camps you can take over. Ammunition caches that could randomly spawn on the map. You could kill other players and ammo could be a random drop from them. Or perhaps new resource nodes spawn in the field that you have to mine for materials to create ammo (which you’d take back to a keep to forge it into ammo).
Either way, you’d need ammo to operate the siege equipment. No ammo.. no smashy. The ammo would be carried on you (like supplies are) and you can only fire as many shots as you have ammo. After that, hop off, and another person hops on who has some.
It forces those who persist on sitting in keeps and raining arrows all day to either have enough people in the keep with enough ammo to hopefully fend off the zerg, or step out of the keep (or upper walls), and fight the old fashion way.
If a commanded zerg really wants to get in.. they will eventually by bleeding their ammo supplies, or they decide it’s not worth it at the time and move on, or secure their own ammo to treb them to death. Either way, I can vision people moving around the battle field more to secure more supplies instead of walling themselves up picking their noses waiting for some action.
It may or may not work, but at least it adds a new dynamic to the game, and forces people to conserve their ammo and fire it more strategically (and with help of people who can see the battle field), rather than being trigger happy.
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