(edited by nerva.7940)
I like where pet damage and utility are at right now. But the pet has two problems. You can reproduce them by having your melee pet attacking the moving heavy golem in the mists.
1. After a pet attacks in melee, it stops and sits there for 2 seconds, then it tries to catch up to the target to hit again.
suggestion: speed up the end part of the pet’s attack animation so it can continue chasing after the target sooner. keep the time between attacks the same, but the pet must pick itself up and follow earlier.
2. if the target makes sharp turns (even without swiftness), the pet will get juked every single time and miss the strike. it will overshoot by a few steps, then backtrack. it seems the pet is incapable of moving in an arc, it just moves in zig zags
suggestion: is it possible to make the pet move in an arc?
3. pets are melted by stray damage. they absorb whatever they walk in front.
suggestion: give pets AOE resistance. it took Blizzard 5 (?) years to learn this, maybe you can make some changes earlier? due to poor pathing of pets, unfortunately, we cannot micro the pets well enough
in conclusion, despite decent dps and utility, pets are merely situational due to poor pathfinding and animations. they simply dont connect with the target frequently enough. investing more than 15 points into BM is simply a waste for pvp
(edited by nerva.7940)
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