I am just transferring a suggestion I made earlier on the r/guildwars subreddit page.
So a lot of talk has been going on about the lack of farming capabilities in PvE world for loot etc. and how CoF P1 farming is the clear most efficient way to farm gold/obtain materials for crafting higher tier weapons.
Already meta events provide chains from one to another and usually have a rewards chest at the final event. But people mostly just arrive after the pre events are completed. So why not have rewards progressively improve for those who have completed gold for multiple meta-events leading towards the final event?
For instance:
•Players completing multiple events will have magic find/loot chance for higher tier materials increased.
•Chest rewards increase depending upon how many events he/she completed during the meta-chain.
ANet won’t have to give a constant 200% MF buff to a player and then nerf the regular drop chances to oblivion because the rewards are based on participation throughout the chain.Furthermore, this is not exactly exploitable by bots because the location of the farming on the map would constantly chain and is variable depending upon the number of participants per event.
It’s just an idea, haven’t exactly thought about the logistics as to what would be an appropriate value for the increase of rewards/loot (ex. exponential, linear). Perhaps this will also force players to make a choice between farming CoF p1 forever to gain more gold in order to buy the t6 mats or those doing these types of meta events and obtain the T6 mats through those means.
Edit: Just to give you an idea, if this was actually implemented, here are the areas that would be affected (excluding dragon world bosses) here.
Some examples include:
•Blazeridge Steppes
•Diessa Plateau
•Fireheart Rise
•Harathi Hinterlands
•Mount Maelstrom
•All 3 orr maps
•Southsun cove
•Frostgorge Sound
Some discussion has already been made that perhaps we don’t necessarily have to boost the loot, but perhaps just make the event completion more rewarding etc. I would like to hear other suggestions you people may have and perhaps this is something ANet could implement that may solve both the decline of supply in T6 mats and also giving players alternatives to earn gold other than CoF p1 speed runs.