The below is a lengthy post and it is meant as a feedback for GW2 game designers.
Everytime you got killed in WvW, you are liable for repair bill. This is capping my play and enjoyment of pvp in WvW. Most of the time, I dare not venture out without a big zerg group because of the insane repair bill. This is essentially capping play innovation and risk taking in WvW. The end result is all I see day in and day out are zerg group moving in large number fighting and capturing objective. I have not yet seen any other good tactics that involve small groups because there is a price to pay for getting killed.
I am making the above statement contrasting my 6 years of battleground experience in World of Warcraft (which I have dumped for some reasons to play GW2) where there is no repair bill for getting killed (but you do incurred minor damage bill for taking fall damages etc.). I enjoyed my pvp so much that I stayed 6 years with Wow. But I am feeling so cramped up in my play style here in GW2. I tried hard to enjoy it but the repair is putting a damper on it. It sucks and probably something telling of the game design when you have to visit the repair NPC so often in a game. (Ok, let not discuss whether I sucks as a player which explains why I need to visit the repair NPC so often. But hey, noob players also want to have fun. What is the point of playing a game when you cannot have fun. And if a game requires every players to be top notch skilled player in order to have fun, it probably fails as an entertainment. It shouldn’t be termed as a game in the first place by definition.)
I know for sure, at least from my personal perspective, that any business model that leverage upon generating revenue from taking numerous small penalty from the games’ main attraction (pvp) is going to fail. EveOnline is the best example. It is a fantastically great game and is very deep but it fails because of the heavy penalty players need to pay for pvp death. (Just for history sake, I was playing EveOnline for a while too but I have since gave up due to the heavy death penalty in pvp. For the seriousness and level of skills you need in EveOnline in order to enjoy it, I don’t see it as a game entertainment. It is more like a simulation model for people who thrive in politicking, analysis and calculation modeling to fight each other. You really calculate your tradeoff of losses incurred vs potential reward to be gained before you go out to pvp others. I don’t enjoy it as much as I enjoy Wow because most of the time, I am just doing nothing sitting inside the space station waiting for a good rare risk-reward opportunity to come by. And I am starting to find myself similarly sitting in Citadel here in GW2 waiting for a big zerg group to form before I can engage myself in battle.)
Can I suggest to remove the repair bill incurred from getting killed in WvW or PvP? If GW2 want to earn money, can I suggest that we have an upgrade which can cost 100 golds or 200 golds or 1000 golds whereupon you do not need to repair your gear (immnue to damage) for a period of one year etc.
Put fun into this game, and not burdens upon the players, please. I love this game and I hate to leave this game, and I wish I don’t have to.