Q:
In GW2 we are so lucky that we have hard working individuals and teams creating new content every few weeks, thats amazing, mind boggling really, how do you manage to do that with the scant money players send your way thru the TP.
Incredible, so with respect I would like to make a few suggestions that are not as world changing as the content your currently releasing and may seem small and insignificant and of low priority considering all the hard work your already doing now, however I think the small things that are perhaps put aside can impact the game enjoyment of players significantly.
1. UI changes allow a few extra slots on the action bar for use item functionality it wont clutter the screen it would be just a few extra tabs for players to slot useful items to use when needed. When we need to use things like powders etc we have to dig around in bags to click them. Its cumbersome and unnecessary, we have so many things in this game that allows for ease of access but something this simple is overlooked. There are other UI changes Id love to suggest but little steps for now
2. Mini Pet tab – Allow customization on which pets you would like to keep following you around. Currently any pet you have in bags will get sent to the bank when you click deposit all. This is a flavor aspect and has no actual function other than player preference it enhances the gameplay for many out there, so it would be great to have more customization on them. No doubt this has been mentioned millions of times already :P
To avoid screen clutter we could have a constant companion alongside us that can be clicked and select which pet that u wish to have out, or a function to make it not visible if players dont like it in options. Sounds pokemonish, but for practical purposes with less clutter I think it might be a possibility.
3. Jewelcrafting is no longer useful, at least before you had the ability to make similar craftable items on par with existing items however since ascended came out there is nothing we can craft that makes this skill worthwhile other than as a XP boost for leveling new characters. Make JC worthwhile again.
- Equiping Gems to items should give Visual effects, jewels are after all eyecandy most of the time with no other use besides being pretty. Even though rare gems are made of some of the hardest substances known and some are used in industry. Would a plain Glove look more awesome encrusted with gems making it hit harder take less durability damage and be stylish as well.
- Swords glittering with a diamond edge that looks stunning as well as durable and incredibly sharp, Armor that isnt gaudy and encrusted with gems but stylishly placed to give maximum oooh so sexy admiring looks from passerbys. Remember that ugly hat you always keep hidden with the Jewel crafters talents it becomes not only beautiful but functional as well embuing it with more radiant power.
- Necklaces hide deadly secrets – Thieves could have an added feature courtesy of the JCer, a cleverly hidden deadly garrot embeded with gems etc I dont know Im just visualising potential I have no idea what thieves can do ability wise so this is typed in ignorance :P
- Rings Imbuded with deadly energy that can be released on hostile fashion police, I might be stealing from the likes of the Green Lantern, Manderin etc but the functionality of rings can be more than just stat bonuses, something only a Jewelcrafted item can bring to the table.
4. Gear and Trait swapping – Since playing GW2 I havent felt any need to change my current gear for anything. Ive just ran with it no matter what situation might be. I havent had to think about which gear would suit the situation better because this game allows it. Only WVW/PVP, Fractals and now the new Tequatl has required you to think about wearing something else, and consider changing your traits outside of PVP/WVW. It would be great to have a quick change outfit and trait change saved set that u can switch out to on the fly, no tiresome removing gear to put on another set, with traits to match.
The req for gear and class type has shown no bias in how a player wants to play their character which is great but doesnt create any impact in character development which can make it stale even boring.
Since Tequatl has come out Ive asked myself is this beneficial to the group? is this build Im running with useful to the group success? am I geared appropriately? will my decisions effect the outcome of this fight? I start feeling vital, needed, required, and useful. In dungeons I dont have that feeling at all, other than perhaps imparting some wisdom to a new player. Now that I have this willingness to change for the benefit of all, I realise that the UI doesnt support my ability to change out as required quickly and easily. Having this implemented will make future forays into gw2 universe less cumbersome and more rewarding.