[Suggestions] Current "issues" Summarized

[Suggestions] Current "issues" Summarized

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

For your conveinince ANet…

-TP needs a preview option, a fee or preferably free it needs one.

-More guild options; auto sort in GB, time last logged in stamps, some sort of gathering or “rally” option to make participating in guild events quicker to start, send a guild wide message through mail, officer chat for high ranked guild members( or just make a private chat that allows the maker to invite specific people to that chat room which would do the same thing)

-Gold sink’s need attention. Not to remove or make the costs pocket change, but for example; dieing should cost only armour repairs, not wp costs. Perhaps make the nearest wp to the player free to teleport to if they die. This can’t be abused since you still pay armour repairs if you intentionally die to get somewhere. Armour repairs in WvW should be lowered. To not allow abuse of these discounts, only those who have been in WvW for 30 minutes or more can obtain this “boon” of lowered repair costs. Dungeon repair costs are fine, it comes down to teamwork. Basically situational gold sinks need adjustments.(side note, cultural armour needs cost adjustments, 20g for a not so appealing rare is not reasonable)

-Some skills need attention that’ll make them attractive. I’m sure I speak for many when I say, there are a ton of the same builds going around. Not just because they are suggested around, thats normal to see in an MMO. But because many of these builds are very strong compared to others. Like the thief venom signet build that lets them crit for 13-14k or condition SB rangers or GS mesmers. Not to say remove their power because nerfs arn’t the solution anymore. Its about bringing other skills up to par so there are mutliple builds worth looking into instead of just the one of two. (Don’t make all skills equally powerful because then it will be a repeat of nerfs, just dust off the uncommon ones to make them likeable.)

-More emotes, seen posts about this a lot suprisingly.

-100% map acheivment needs a reward that keeps on giving; such as reduced wp costs for wp in that zone? Or bonus exp for leveling in that zone? Or increased node spawn rate? Just something that’ll make you want to revisit that zone even when you are 80(excluding the 80 maps and orr.)

-Dynamic adjustments; more people should= tougher mechanics along with the base increase to hp and toughness. More spawns, different types of attacks, perhaps a secondary objective. Something to keep the dozens of new comers from just also spamming 1 to kill it and dodge here and there. Not dissing, just from small groups to large groups for dragons and other world events, it all looks and feels the same just more people and I have done enough world events to know that. Also 25 bleed limit for champions and legendaries is fairly low. not to say make no cap, but for world events with dozens of people, condition builds get left out on a lot of dmg with this cap in place.

-Allow different methods of moving character and camera(click to move, camera from keyboard made easy, camera snap onto target, further zoom out and in, I’m sure others have been mentioned but I forget some of them.)

-Weapon dyes(kinda just for uniqueness, maybe glowing dyes?) and guild capes (represent!)

-Help those colorblind folks. Red circles for red colorblind players seems a bit rude even for being unintentional. Same for Green item names for green colorblindness and others I’m sure they have come across.

-Personal map markers with short title for them. I have seen hundreds of material farmers by now and I know that relocating good spots would be of significant use. Not only for farming materials but also perhaps a fun event you like doing or a common meeting ground for guild events. It would only show the personal map markers for that zone when you are in that zone so world maps arn’t so cluttered.

-some, not all, elite skills need some rethinking. I have seen many posts about swapping out elite slots as a utility slot. This shows that many people dislike the elites enough to wana swap them out with another signet or trap which isn’t good news. I don’t know what elites these people dislike exactly but maybe ask around and see which ones people don’t use or run a statistic on the forums to see which elite skill people have on which professions. Running little questionairs every now and then really helps get feedback in a friendly way to see what people generally like and dislike.

kinda lengthy but its just a short list of posts I have seen multiple times of which many I have seen get positive feedback. Not looking for feedback on this just as an organizer for Anet to possibly notice ^^

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”