Greetings,
As many other players must be feeling or must have seen, there’s a big discussion over how charr look. I don’t want this topic to become another “rage to arenanet” so please stay civilized.
1- The hunch
While I understand the hunch SHOULD not be removed because it is part of the charr physiology, many of us will agree that charr are actually too hunched. This was reasonable back when they were tribal but they are proud and mighty now, they should have that chest up in the air. What happened to those AMAZING looking charr in the concept art?
Decent hunch:
http://s.cghub.com/files/Image/056001-057000/56098/190_stream.jpg
Many fell in love with this one:
http://www.wolfesden.org/wp-content/gallery/guild-wars-2-concept-art-hd/charr_canoneer.jpg
Or this one… :
http://huntersinsight.files.wordpress.com/2011/04/charrgunner1.jpg
Even rytlock has a decent hunch here:
http://tdchiu.files.wordpress.com/2012/07/img_528.jpg
Come on Arenanet… We don’t want our Charrs to look like some other game’s Orcs.
2- The armor.
While this has been discussed before, I want to add my 2cents to the subject. It is quite sad to see that pretty much all of the armor in the game are modeled for humanoids. This causes stretching and huge loss of quality on armor graphics and… Tail clipping. I am not complaining about this and I would like to find another way around this problem. One would be fixing the charr model like I said before to make it look a “little” more humanoid-like so the rest of the armor will fit better. Or maybe adding a wider range of cultural armor. Note that I do not support making separate armor sets for charr every time a new one comes out, that’s just absurd.
http://images.wikia.com/gw2/ja/images/f/fa/Charr-FlameLegionSet-Heavy.jpg