I noticed that no one really uses that town cloths (except for when Halloween began Halloween…) so i propose making Town cloths more appealing and having more variety.
As I was exploring for 100% map completion I felt this could be more immersive.
Lets not restrict “Town” Cloths to just towns instead making them more into different outfits. I thought of this particular ways to obtain these cloths…
A merchant in home cities selling different types of cloths. (based around their region)
There would be…
*Cartography Outfit – It would have scrolls/maps on the pockets and sides with lots of pouches. [100% map completion will give us a backpack with cartography tools]
Class Specific [From Learning all your Skills (not including racial)]
*Thief (hat) – A hood and scarf kinda gives you the feeling of concealment of your identity in town.
*Warrior (shoulder) – Kinda like a shield like band on your shoulder, giving the impression of being powerful.
*Ranger (hat) – kinda like a musketeer hat with a scarf , feels elegant.
*Elementalist (glove) – revolving fractals / elements around your arm kinda like a bracelet.
*Engineer (pants) – pants with a tool belt (f)skirt. something that could easily blend with whatever top your wearing or (overalls)
*Mesmer (top) – puffy dress / pants classy elegant and enigmatic.
*Gaurdian (pouldrons) – shoulders that is classy has alot of bands and has the guardian symbol.
And as for the Home Towns
If you the player spends (x amount of hours in your town cloths in your race town)
you earn lets say (4% to all stats for X hours) but if you spend your time hanging out in the Char home town and your a human you only gain (3% to all stats capped instead of the 4%) [LIONS ARCH only provides 2% to magic find]
These boosts are something useful but not necessary its nice but it shouldn’t exclude you in any way from some1 that has the boost and some1 who doesn’t.
Wells that my suggestions xD
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