Suggestions for WvW Improvement

Suggestions for WvW Improvement

in Suggestions

Posted by: Rehk.6574

Rehk.6574

1—Take the emphasis away from Keeps and Objectives or at least split the emphasis to emphasize player killing more. Discourage Zergs from avoiding each other and “objective trading.”

2—Reward “pts” (or badges or w/e) Based on an algorithm designed to encourage groups of 5-10 players killing a player for most efficient pt gain to discourage current “Zerg to win model.”

3—Tie in small server wide bonuses for Crafting gain / XP gain / Gold gain / MF gain etc [effecting both PvE and WvW] to number of keeps, camps, towers, and castles owned for each server.

4—Add Underground Tunnel Systems

5—Add a “Darkness Falls-esque” style Large multilayer labyrinth / raid dungeon that is accessed via Obsidian Sanctum only when your realm Holds the majority of the WvW Objectives. Design PvE encounters here to be done with group sizes ranging from 10-20 people, with multiple encounters and levels of difficulty. DO NOT make any loot here better than anything else already achievable else where. Perhaps make unique skins from the encounters or accessed via a token system where tokens drop depending on the current level of the labyrinth. Or the ability to purchase particle effects for existing skins.

6—Add WvW titles. Based on number of kills, kill death ratios, number of X profession killed.

7—Reward Defense of objectives better.

8—Increase the circle size where players gain the reward for taking a keep to include the entire keep itself, and not just the immediate area around the lord. Make Keeps be purged of all enemies before capture is complete.