(edited by Maru.8251)
(1) Limit to time and region
We could play at any time we want, and the scores are preserved in GvG on Guildwars 1. But in WvW on Guildwars2, we should have to play all the time to keep scores. It causes fatigue.
I think a concentrated time is needed. If there’s ceasefire, players could be gathered in war time. For example, 4 hours war and 2 hour ceasefire. If one borderland are in ceasefire, the other borderlands are in war. You can occupy only camps during the ceasefire.
(2) Damage mechanism
WvW is dependant on the mumber of players, so we call WvW ‘zerg war’. I think we need to encourage more strategic play. To do that, damage mechanics need to be changed. If someone -player or wall, gate- get much damage at the same time, the damage need to be reduced. For example, if 1 attack gives 100 damage, 5 attacks on the same time give 300 damage, 10 attacks from many players give 500 damage. Then many groups will prefer party play then zerg play.
(3) Another way to enter keeps
We have to break wall or gate to enter keep. I hope there’s another way. For example, there’s a backdoor, and many hero-grade NPCs are keeping there. It’s something like a dungeon. These hero-grade NPCs can deal with about 10 people. If players killed these NPCs, the backdoor is activated. When a party(5 people) infiltrated into the keep via the door, then the door will be deactivated.
How about this?
(edited by Maru.8251)
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