Suggestions for improving Bleeding
Bleeds are quite underpowered on some classes and are ok on others.
I’m sorry but it doesn’t make much sense to poison or bleed an object…burn would be fine though
Azaziel – it makes as much sense as poisoning, bleeding, or burning an Earth Elemental. However, it’s important for balance, as destroying inanimate objects as a condition damage spec is very difficult at the moment.
I would absolutely love this. I play Shortbow on my Ranger, so we can get 8-10 stacks of bleeding just on our own, without traits or pets, and that 25 stack limit -really- sucks on group bosses.
http://treesongcalling.com/
What I’d like to see on bleeds (playing a bleed-heavy Shortbow Ranger and DD thief myself) is to have “overflow damage” for bleeds. Basically, if the mob in question already has 24 stacks on him, and you apply three in a row, then the first stack sticks normally, and the last two “overflow,” dealing half their total damage instantly. This means if you’re applying a 25 damage per tick bleed over five seconds, for 125 damage total, it would instead deal 62 damage directly (twice, in this case).
This allows Bleeders to continue contributing, and would only be a factor in extreme situations like boss battles anyways, because a single character applying 25 simultaneous bleeds is fairly tricky (I think my max was closer to 18).
This should also be a factor for poisons and burns, which stack for duration but presumably end up stacking into the several minute range on boss fights, so instead once the duration exceeds perhaps 30-40 seconds (which is plenty to kill a non-boss mob), subsequent stacks could instead just deal direct damage equal to half or less the total amount.
you spend complaining about it on the forums, you’d be
done by now.”