Suggestions for minions that all players agree with them
in Suggestions
Posted by: The Demonic Spirit.3157
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)
in Suggestions
Posted by: The Demonic Spirit.3157
1- We hope that Anet fix their AL and aggro , they should also give us a control panel so we can give them plans.
2- Our minions skills ( their skills not the summoning ones ) should also be affected by http://wiki.guildwars2.com/wiki/Minion_Master trait.
3-Lifestealing from Vampiric, Vampiric Master should be affected by healing power.
4- Finally , it’s better to give minions our stats or part of them so they can get any use from us.
(edited by The Demonic Spirit.3157)
in Suggestions
Posted by: BaconCatTheGreasy.9542
I don’t agree with them.
in Suggestions
Posted by: Mad Queen Malafide.7512
1.
I would suggest that minions do not aggro enemies unless commanded to attack a target.
2.
Add a kill all minions button.
3.
Make minions immediately attack the target they are commanded to attack, and ignore everything else.
4.
Make minions always prioritize players over monsters in WvW. If I order my flesh golem to attack a player, I don’t want to see it charging into a random raptor right next to the target. In fact, you shouldn’t even have to select the target player for that. If I look in the direction of a zillion raptors and one player, the moment I issue the charge-command, it should go straight for the player.
5.
If a minion is fighting something, I should not be considered in combat. Let me map travel or equip gathering tools, regardless of what my minions is fighting somewhere on the map.
6.
If the minions-steal-health trait is selected. Make healing power affect how much the stolen health heals you.
7.
Also, make the increased life stealing trait also boost the life stealing done by minions.
(edited by Mad Queen Malafide.7512)
in Suggestions
Posted by: ArcTheFallen.7682
I think it’d be cool of there was a strat menu option for minions/familiars/summons which could pre-set there attack modes/positions. Aka,
Attack Modes: (lacking creativity right now, so I apologize)
- Hold, do not attack
- Passive, attack when main player is being attacked
- Attack, attack nearby enemies
- Attack when hp is low, do not attack target enemy until hp is lower than 1/2
- Attack only wasps, risen plaguers, etc.
Positions:
- Stay behind me
- Stay in front of me
- Stay to the right of me
- Stay left
- All other positional placements (could be dictated by a circular gui with the player in the middle and the animal/minions on a circular slider and could have certain radius inputs for each minion)
Anyways, I think that’d be pretty fun.
in Suggestions
Posted by: Aden Celeste.3650
I agree with this idea, right now minions ai are useless. Actually, the rangers pets can benefit from better ai and improving how they work. My pet usually fights things without being ordered to, and drags monsters towards me even if im not in fighting mode.
in Suggestions
Posted by: The Demonic Spirit.3157
in Suggestions
Posted by: The Demonic Spirit.3157
1- We hope that Anet fix their AL and aggro , they should also give us a control panel so we can give them plans.
2- Our minions skills ( their skills not the summoning ones ) should also be affected by http://wiki.guildwars2.com/wiki/Minion_Master trait.
3-Lifestealing from Vampiric, Vampiric Master should be affected by healing power.
4- Finally , it’s better to give minions our stats or part of them so they can get any use from us.
It’s better if Anet make these suggestions during the big November update.
If they do so , every necromancer will be happy .
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