Suggestions from the box...

Suggestions from the box...

in Suggestions

Posted by: Geekcheck.3407

Geekcheck.3407

Suggestions from the box:

Crafting

  • The layout of the crafting window needs to be redesigned to allow for more character space for long item names. Currently most names are cutoff and variations of items using the “Master” or “Rare” tags are impossible to identify unless you hover over the name or click on it. Either the window sections need to be made expandable or a new layout needs to be made for lengthy text.
  • The items need to be organized in a more intuitive and senesible manner. Some items are organized by level, while others are organized by type and sometimes within the same category. For whatever reason it seems as if the underlining structure is too haphazard to be useful, even with the use of filters.
  • Give users the ability to select “Favorites” recipes and display them in their own tab. This would allow players to quickly access the recipes they make on a consistent basis w/o having to sort through a full list of items.
  • When crafting components such as “Bronze Ingot,” the amount of the item in stock needs to stand out more. Currently, if a player is crafting (for example) Bronze Ingots, any ingots already in possession are displayed as a small line of text underneath the item name. Simply changing the color to something more vibrant would make it easier to notice.
  • The Collectibles tab needs to be expanded to account for ALL crafting components, not just the baseline components. Since all crafting discplines have items that are considered both an item and a crafting component, we need to ability to organize them as such. THe Collectibles tab is a great feature, but when you start delving deeper into crafting, you quickly realize that many items used in crafting aren’t considered crafting materials and take up valuable bank space. I suggest a new tab for just such items, that way players are able to organize these materials properly.

Mapping

  • Give players the ability to create their own map markers. While most major elements are marked, there are many unique places that do not fall within the realm of “important” areas. With so many hidden gems such as harvesting gardens, Champion mobs, and hidden puzzles, it would nice if players could mark them on their maps for personal reference. In addition to this, map markers should have a system that allows players to filter only specific ones for quick and easy access.

Dungeons

  • I was somewhat surprised ANet implemented this, but dungeon tokens need to be redesigned as a pure currency. Meaning, they should not be dropped items, but rather automatically added to the player’s character just as coin and Karma are. Tokens do nothing but take up bank space and given that most MMOs have converted such structures to a currency system, I see no reason for GW2 to not follow suit. If we are going to spend it like coin and Karma, then it needs to be treated as such.

Inventory

  • Implememt a more robust sorting feature. The game is great at filtering, but poor at sorting, and both go hand-in-hand. Complete item management isn’t just about what you don’t see, but what you do see. Give players the ability to sort alphabetically, by item type, by category, etc. This is especially useful for those peopel who use the “one bag” view for their inventory.

Suggestions from the box...

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

/agree with all…specially the mapping and dungeon ones