Suggestions on WvW
All I’d like to add is that the guards are there to fend off small attacks and prevent a single player or two from just whittling down an unwatched gate – or, in some cases, prevent hostile NPCs from just waltzing in, as some locations are attacked by them. It’s not a remarkable deterrent, but at least it’s there.
A single player or two… will be able to take down the guards actually…i did it before…
However..even so… one or 2 players will not be able to take down the Champion lord,
Before even that a player or 2 wont even consider to start to take down a tower… if its a team of 4 perhaps, however then back to the point where the guards are useless
The treb at garrison you can shoot down with Balista under it or if you setup a treb between Longview and Garrison.
Same with all other spots.
What they should do is so Treb, cats do 100% damage on direct hit then 1-5m from were you hit 75%, 6-10m from were you hit 50% and 11-20m from were you hit 25%, so if direct hit do 10k damage to wall then 1-5m 7,5k, 6-10m 5k, 11-20m 2,5k damage.
That way players cant just hit 10m infront off wall and get full damage on everything.
Ps here the idea about sniper rifle can be used, you setup a sniper rifle at Bay next to NE gate and shoot the player that use the Treb, cannot damage treb much, like 10% off what a player can.
(edited by Shadow.3475)