ANet really messed things up with Fractals. The content is GOOD, but the way it was handled down to players is so poor that completely destroys a core aspect of GW2: socialization. To put it bluntly, I think the people who created the paths are great designers and have all my respect, while the ones who ideated the level system are incompetents who don’t even seem to understand the key selling points of GW2, and should be removed immediately from their position. There are a lot of problems tied to Fractals that negatively impact the rest of the game making it unfun for many, and should be addressed asap!
Let’s quickly list the key problems with the Fractals:
- Extremely wide spread of difficulty levels (over 30), with no real incentive to play at lower levels. So players will seek only other people of their exact level… we already know the consequences. Just a couple of weeks after the update finding a party for Fractals is more challenging and time-consuming than the Fractals themselves.
- Higher Fractals levels require ascended items, which require grind, which can’t be done by people who don’t have a lot of time. So I could be the best Fractals player around and know everything about it, but can’t play above lv15 because I don’t have time to farm ascended.
- Rewards in Fractals are much superior than in any other activity: this basically attracts most people to Fractals, completely taking away people from normal PvE maps and above all from other dungeons. Mid-level area are even empier than before, and finding parties for explorable dungeons is becoming harder, not to mention for story mode.
- Lion’s Arch constantly in overflow. Brilliant move putting the entrance of a heavily sought activity in the most crowded place of GW2. This of course makes all other cities even more desolated that already were, not to mention the additional difficulties in searching a party in LA to run any other dungeon. People began to spam lfg for AC in Bloodtide Coast… just telling.
And now some possible solutions and advices for these insane design faults:
- Global LFG interface, accessible from anywhere in the world, or at least from all major cities, to remove all chat spam and making ten times easier to find a party. This is CRITICAL for socialization! Want to do AC but today you’ve already done path 2? Create a party search with “AC, paths 1/3” that will be visible from anywhere on your server. Likewise, any player may open the LFG interface and immediately see which groups are preparing for which dungeon, and ask to join them. This feature could be available even intra-server, but this aspect needs a bit more consideration.
- For Dwayna’s sake, remove or fix the acended tier. It’s an incredibly bad idea to begin with, being basically an artificial way to prolong the game’s life for no reason (Agony mechanic? What’s the point?), and goes aganist any form of socialization. Gear check was already happening with exotics, and when people begin to acquire ascended it will become much much worse. Since only ascended accessory items are currently in the game, it’s not too late to at fix it, if removal is not possible. A good idea to fix it without removing the tier completely would be to put stats back to exotic levels, remove rune/sigil slot, and keep the infusion slot: this way it becomes a different type of item (horizontal growth) instead of a better one (vertical growth, BAD).
- Merge Fractals difficulty levels: for example, 5-10 current levels could be merged into one, and progression would be possible by playing it on current level and the previous one. For example, you may need to run Fractals on lv1 five times to get to lv2, and then five times on lv2 or ten times on lv1 to progress to lv3 (the two things can be combined ofc, such as running it four times on lv2 and two times on lv1 to reach lv3). While it still won’t be the best socializing content, it will become much better than it currently is.
- Restore drops in PvE, to encourage players to return to non-Fractal activities. With drops from PvE monsters basically nonexistent there is no reason to go to PvE, except for zone completion and resource gathering. Make sure to improve rewards expecially for champions, that usually need a decent effort even with 2-3 people. Unrelated to the Fractals problem, the excessive raise in price of dyes is also due to the reduction of drops.
- Balance rewards between Fractals and other dungeons, and improve rewards for completion of story mode (also adding dungeon tokens) to increase replayability and consequently the ammount of players running it. Being generally easier than explorable, rewards should be lower in story mode (30 tokens against the 60 from explorable), and still affected by the DR system. Right now story mode is usually played one-time only, which is without doubts a waste.