Superior Sigil of Bursting/Malice

Superior Sigil of Bursting/Malice

in Suggestions

Posted by: Broseph.9104

Broseph.9104

According to the in-game description of both runes they are +6% Condi Duration. Is this meant to be correct? Bursting doesn’t sound like a condi sigil to me personally. But if there is meant to be a fix on this rune then I hope this helps, ANet.

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Superior Sigil of Bursting/Malice

in Suggestions

Posted by: Special K.8143

Special K.8143

i was gonna make this same post. the only reason i can see why they did this is because maybe they won’t let you stack 2 of the same sigils the same way you can’t stack 2 sigils of Force.

But, if this wasn’t a mistake and they want 2 runes that do exactly the same thing, Anet approves of being able to add +12% Condi duration to a weapon set. In which case, why not just make it so you can stack 2 of the same sigils so one of the other sigils can be something else?

Hopefully a dev can respond to whether this was intentional to have 2 of the same kind of sigils or not, and whether the same sigils stack or not before the Living Story is gone. I personally planned on buying all the new recipes that don’t drop for me by the time the event is gone. But as long as 2 malice sigils can stack, there’s no point to buying the Bursting recipe and that will save me 3g.

Superior Sigil of Bursting/Malice

in Suggestions

Posted by: DJRiful.3749

DJRiful.3749

Bursting tooltip is bugged, correct should be +6% Critical Damage.

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Superior Sigil of Bursting/Malice

in Suggestions

Posted by: Player Character.9467

Player Character.9467

Bursting tooltip is bugged, correct should be +6% Critical Damage.

Which means it’s just a really really bad version of force.

Superior Sigil of Bursting/Malice

in Suggestions

Posted by: orphanMosquito.5837

orphanMosquito.5837

Bursting tooltip is bugged, correct should be +6% Critical Damage.

Which means it’s just a really really bad version of force.

Bad version of force?

Sigil of Force (5%) is “Direct Damage”.
Sigil of Bursting (
6%) is “Condition Damage”.

Condition damage is calculated on a per tick basis. Direct damage is calculated on contact. Two very different things. Do not listen to this comment.

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