Supply in WvW
they have to pay a repair bill… unless they take their armor off first.
thus, it can be exploited
therefore it should not occur
My suggestion as stated in another post was to add an interface that lets players see who is in the zone from their server, what groups there are, what objectives they are working on and if they added such an interface I think it would help to solve your issue.
As it is now, I run by a supply depot, I grab supplies, I don’t care who’s doing what because frankly I don’t know who’s doing what. If I could see that your guild is grouped and defending KEEP X, I might not take supplies from your route. Or in some cases, I might even join your cause.
Arenanet, add an interface for WvW zones. It’s not that difficult.
Sup Area-net,
So my guild and I like to take over Keeps in WvW, you know make it our own. We would spend hours just trying to secure supply routes for our keep so we can upgrade it as fast as possible. But we always find ourselves losing most of our keep supply to random people running in and picking up our supply from our keep.
The solution that i thought of is, that when a player dies in WvW and spawns at any given waypoint. He/She should spawn with max supply on them. This seems like the best solution because it can’t be exploited, unless that player keeps killing them self to build up a arrow cart or something. They’ll still have to end up paying the repair bill at the end of it all.
Anyways that’s my idea let me know what you think.
I do understand you, though may I suggest this feature
which I find missing and quite good:
Players are allowed to hand in the supplies they carry to a supply depot,
and in such a way they can act as an alternative dolyak, although with far less supplies.