Sorry for the spelling mistakes, is not my language. :P
Since when I was a 14y old I played supportive/healer roles.
I did it in Baldur’s Gate (cleric with greater heal!), I did it in Neverwinter nights, I did it in DaO, Wow, WAR, AoC, Dragon Age and maybe all the most important gdr and mmorpg…
I hate play dps… and honestly I sucks in it cause I don’t care to skill it.
I like play for help the others.
Maybe cause I’m a good guy and I want to be helpfull and constructive, and not distructive
loool :P
GW2 supportive mechanic is disappointing me…
I can understand that all the characters should do all the roles, and I agree with “remove the holy trinity” idea. In this way all the people can do dungeon whitout tank and healer, and they can enjoy all the aspects of the game…
But… supportive player are penalized too much.
Supportive skills and heals sucks compared to the dps one!
Not holy trinity… GW2 is a DPS game, just one role. -.-’
Some times i have the sensation to play with a 3° person fantasy 10 skills shoot em up. -.-’
People like me, who like 100% support build, and hate dps are useless in this game.
All the time in the dungeon is better go dps than support… you go faster, your performance is better… and this is boring.
I want to heal, and shield, and ress… i don’t want to kill with a stupid sword.
I’m speaking about guardian cause is the one who i know better.
The staff is the greatest example of that… all the guardians are complain for it (check in the guardian forum)!
Even if I use all the guardian’s skills (exept the Elite), I can’t full a friend’s life… there is no way to do that.
In a fight my help is useless.
Is betterkittenthe enemy than stay back and support.
PvE and PvP, no difference.
Calculating the amount of damage that a player suffers in a fight, all my healing skills are vain.
A stupid 300hp regen… Heal 1000hp…1 condition removed… 3 sec. shield… and INFINITE CD.
Dps got massive direct damage… 800dot for sec… 3/4/5 condition stuck… armor debuff… and a lot of skills pure damage that you can combine and swap in combat.
No balance between def and attack.
Let’s speak with the numbers…
Iphotesys:
If i build myself with all dps skills, using all of them I can deal 10 damage.
If i build myself with all supp skills, i should prevent (heal and shilds) 10 damage.
This is balance between attack and defence.
Not in GW2…
Full supportive build defence 3 instead of 10.
In a 5 party team, complessive attack power is 50.
Why a party should lost 10 attack for gain 3 def?
Is pointless…
I’m not suggesting to create an healer character… or to change all the game dynamics…
I’m suggesting to increase the supportive skills effects a little bit.
Just for not make me, and supportive players like me, completly useless.
Is just me or someone else have this idea?
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