Sure-Footed Buff
Or an extra 1s of immunity from damage with Endure Pain, an extra 2s of adrenaline with Berserkers Stance.
Not to mention Defy Pain triggering Endure Pain at 25% health, Last Stand triggering Balanced Stance every 90s when hit by CC, Berserker’s Might triggering Berserker Stance at +5 stacks of might, if you choose to trait that way.
Given that it affects quite a lot of things if traited correctly, I wonder whether adding a condition removal would make it too OP considering its only a 10pt trait.
Or an extra 1s of immunity from damage with Endure Pain, an extra 2s of adrenaline with Berserkers Stance.
Not to mention Defy Pain triggering Endure Pain at 25% health, Last Stand triggering Balanced Stance every 90s when hit by CC, Berserker’s Might triggering Berserker Stance at +5 stacks of might, if you choose to trait that way.
Given that it affects quite a lot of things if traited correctly, I wonder whether adding a condition removal would make it too OP considering its only a 10pt trait.
Yes but if you trait into that, chances are that you either get less defense, or less atk. If you don’t trait into shouts, you have very little condition removal options. And even when traited into shouts, this is still a class that lacks survivability. Then also when compared with the other traits in this group, such as missile deflection and embrace the pain, with 2 or 1 second of an extra duration on a skill, one that doesn’t block conditions. The choice is fairly simple.
Yes but if you trait into that, chances are that you either get less defense, or less atk. If you don’t trait into shouts, you have very little condition removal options.
Well yeah, welcome to GW2. Warriors do have condition removal available to them, sure not as much as other classes but its there, and if you want to go down that route you have to do so at the expense of other traits and utilities.
I don’t know what it is about warriors, probably months spent zerking in CoF, but they seem to have a bit of a one-track mind when it comes to their spec and seem to feel entitled to churn out the same numbers in WvW/PvP and then complain that they die when someone sneezes at them.
I am not totally against buffing this trait, I play a warrior myself so shouldn’t really be objecting, but I still think it would leave serious implications in terms of balance. The best thing that most classes can do when faced against a warrior is keep them at a distance, I think adding condition removal as an aside to already useful utilities might be a step too far.
Yeah i’ve never played a zerk warrior lol. I’m presonally fine for condition removal, mending removes up to 6 on a 25 sec CD lol. I just thought it would be interesting for a trait that’s hardly used to get a buff. I’ve played around with it, and the only real benefit i can find is getting 20 secs from 16 secs of stability. Which is good. I just thought making stances more viable would be interesting, as most people only use them apart from balanced stance, through auto-cast traits.
Although movement conditions already don’t effect warriors that require chasing that much, do they? Mobile strikes and shout builds as well as movements and restorative strength trait. In WvW with dogged march and food, gives -78% duration doesnt it? (i’m not familiar with it, i’ve never tested it myself) Normally the only way classes get away from warriors are with pushes, blinks, movement skills or stealth.
(edited by Nevarato.3178)