I won’t say it was perfect in GW1, but at least you could do it pretty easily. And it is an extremely nice feature.
I would seriously like to see it added to GW2.
For the purposes of this conversation a build consists of 3 things.
- What armor and weapon(s) you have equipped
- Which skills (6 through 0) you have “equipped”
- Which Major Traits you have “equipped”
Optionally on #3 you could also allow completely different spending of Trait points for each build, with the understanding that if you spend Gold for a respec it is for that build only.
Regarding #1, I am not asking for each build to have “storage slots” for each item of weapons, armor, jewelery, and accessory. The player would still be responsible for maintaining enough inventory space for the items worn in each build.
And while I consider it obvious regarding item #2, any skills assigned to a build must be unlocked by spending skill points on them.
Swapping builds would take place outside of combat only. Optionally swapping builds could have a 5 minute cooldown in addition to all powers/abilities/skills needing to be off of cooldown in order to swap.