Swap Utility Skills based on Weapon equiped

Swap Utility Skills based on Weapon equiped

in Suggestions

Posted by: Moo.5120

Moo.5120

It would be really handy if Utility skill slots were linked to weapons.

For example, on my ranger, with a bow equipped, I’ll be fighting at range, so the utility skills that drop a trap under my feet are not useful, however when I weapon swap to sword in combat, I’d like to drop a trap at my feet.

Cooldown on the ability would be per ‘slot’ rather than ability perhaps, so if I use slot 9, then swap weapon, slot 9 would still be on cooldown.

Swap Utility Skills based on Weapon equiped

in Suggestions

Posted by: AsteriskCGY.5931

AsteriskCGY.5931

The point of utility skills is the fact they’re not tied to a weapon, but more what you planned your character around. It’s to say you should build your weapon choices around your Utility skills, not the other way around.