Swap Utility Skills with Weapon Sets

Swap Utility Skills with Weapon Sets

in Suggestions

Posted by: BenRGamer.2547

BenRGamer.2547

Something that came to mind that could open up some tactical options and ways to play.

We can swap between two weapon sets as it is to suit the needs of the fight. Why not have the utility half of the skillbar work the same way? That is, have weapon set one have it’s own heal/utility/elite skills, and weapon set two have it’s own heal/utility/elite skills.

Maybe not Heal/Elite skills if that’s overpowered, but the general idea stands.

Swap Utility Skills with Weapon Sets

in Suggestions

Posted by: Panda.1967

Panda.1967

If this were implimented then a few classes would require some mechanic tweeking… We’re talking Necromancer primarily here. As it stands, Necromancer’s Minions de-spawn on skill swap-out (this is a good thing currently) however if utility skills change upon weapon switch then this mechanic will turn from balancing summons into a nightmare. Since every time you switch weapons you’re minions will all die and have to be resummoned. It’s very possible that this same thing can happen with other classes that have summons as utility skills like the Mesmer and Guardian….

Additionally… IF this happens then Elementalists and Engineers MUST get weapon switch too. and if Engineers get weapon switch then the above highlighted issue will affect turrets as well…

Please stop assuming I’m a guy… I am female.